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Dragon Ball Z: Supersonic Warriors 2

Dragon Ball Z: Supersonic Warriors 2

Cavia, Arc System Works, Bandai, Banpresto, Atari, Inc.

Supersonic Warriors 2 is the DS sequel to the GBA fighting game Dragon Ball Z: Supersonic Warriors, based on Akira Toriyama's Dragon Ball series. The game features one-on-one battles between over 30 characters with their own movement and combos. There is a main path in the story mode that coincides with Toriyama's story for every character and some other paths played out as "what if?" scenarios, adding replayability to the game. Next to the story mode, there is the Z battle, the VS battle, Maximum, Free battle and Practice mode. The game has three difficulty levels. In team battles the player can tap the touchscreen to select another fighter. Touch can also be used to perform a powerful combined attack when it is available. The sequel moves away from the level system of the first game, where reaching a new character level led to upgraded statistics, or new sprites and attacks. This is replaced by individual characters that become available when a sufficient amount of Dragon Points is available.

Fighting
Countdown Vampires

Countdown Vampires

K2 LLC, Bandai

Because Capcom's Resident Evil single-handedly created the modern survival horror genre, the critically acclaimed adventure spawned countless sequels and clones. Conceived by Bandai Digital Entertainment, Countdown Vampires is one of those clones -- you will maneuver 3D characters throughout 2D backgrounds in a series of fixed camera angles while fending off unspeakable horrors. As a police officer, Keith J. Snyder has been assigned a security position at the grand opening of Desert Moon -- a hotel casino with a horror theme located in Casino City. While overseeing security and making sure VIPs aren't being hurt at the dance club, something goes horribly wrong. As a sudden fire causes sprinklers to go off, the water turns black and transforms the dancers into murderous vampire monsters. Assuming the role of the brave police detective, a civic servant and the last remaining human alive, Snyder must unravel the mysteries of the black water while defending himself against multiple monstrosities. Armed initially with a tranquilizer gun, a shock glove and an unlimited supply of vampire-destroying white water, Keith J. Snyder will find and utilize twelve weapons and items throughout the course of his adventure. Also located throughout the hotel casino are computer terminals, maps of the area and vending machines in which helpful items are sold; at computer terminals, he can access an e-mail program that furthers the storyline. In Countdown Vampires, Snyder's physical health is represented by a color-based condition gauge found in the inventory screen; green indicates a healthy body, yellow represents wounded and red coloring is fatal as Snyder approaches death. You can heal the character using various health items found throughout the casino. In addition to looking out for your character's health, you will solve various puzzles and seek out specific keys and cards for locked doors.

Adventure
Choujikuu Yousai Macross

Choujikuu Yousai Macross

Bandai

Gameplay consists of two modes, a vertical shooting part and an action part. In the shooting part, the VF-1S (Fighter Mode) has to navigate through waves of Regults with a Thuverl-Salan moving back and forth at the top of the screen. After some time, the ship will temporarily open up and start flashing, signaling that it can be infiltrated. If the player fails to enter within the allotted period, the shooting part will continue until it occurs once again. Upon successful entry, the VF-1S shifts to Battroid Mode and the action part begins. The Thuverl-Salan's interior consists of two maze-like corridor screens with Glaugs patrolling the area. The objective is to reach the ship's core in the second screen and destroy it. After doing so, the BGM will be superimposed by an alarm signal and a 100-second countdown will start. The VF-1S must escape before the Thuverl-Salan explodes. The Glaugs in the first screen will respawn, making things difficult. The game will then cycle back to the shooting part and go in the same looping sequence until all VF-1S units are lost.

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