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Radar Scope

Radar Scope

Nintendo R&D2, Ikegami Tsushinki, Nintendo

Radar Scope is a 1980 fixed shooter arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but set in a forced perspective angle. Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. This prompted the creation of Donkey Kong. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka. Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. One critic labeled it one of Nintendo's most important games because its commercial failure inadvertently led to the creation of Nintendo's mascot character and helped pave the way for the company's entry into the console video game market.

ArcadeShooter
Mario Power Tennis

Mario Power Tennis

Camelot Software Planning, Nintendo

Mario Power Tennis features variations of tennis matches consisting of characters, courts, and scenarios based on the Mario series. The range of courts includes the standard three types of tennis court, but consists predominantly of those themed upon games in the Mario series, known as "Gimmick" courts. As well as adopting the style aesthetically, these feature thematic elements that influence how the match will be played on that surface, such as the ghosts in the Luigi's Mansion court, which hinder movement when the character comes into physical contact with them. Although standard tennis is available, variants of the sport can be played which adopt different rules and methods of victory. "Ring Shot" involves the player earning points by hitting the ball through rings of varying sizes, with the number of points dependent on the difficulty of the shot.[9] The player acquires the points whenever a winning shot is made adhering to standard rules; the match is won once the predetermined number of points is equaled or surpassed. A similar mode, "Item Battle", involves the characters using items based on the Mario universe to interfere with each other's game and gain an advantage

Sport
Mario Super Sluggers

Mario Super Sluggers

NOW Production, Namco Bandai Games, Nintendo

Mario Super Sluggers, the sequel to Mario Superstar Baseball, continues the arcade-style gameplay of Mario sports games. Mario and friends are invited to the Baseball Kingdom to play games against each other. When Bowser hears this, he immediately interrupts the party. There are several game modes to choose from like in the previous game. In Exhibition mode, players play a single game against each other. Players can choose different options such as how many innings to play, if captains can use star powers (each captain has a different star swing and pitch), and toggle error items off and on (error items can be thrown at fielders). The single-player Challenge mode is different this time around. Instead of choosing a team captain, players start with Mario who must find teammates to take on Bowser Jr. and Bowser. Teammates aren't unlocked by playing a game rather they only join the team by clearing certain objectives. Most of the action takes place on areas with an overhead perspective; each area is based around a team captain. Each captain has a special ability to find teammates and coins, which are used to buy items to aid in the quest or in a game against Bowser Jr. or later against Bowser. More coins can be gotten in minigames. Toy Field mode is slightly different to the one featured in Mario Superstar Baseball. Like in the GameCube game, players take turns batting to get points; a turn is granted to whomever grabs and holds the ball after a certain amount of time has passed. Unlike in the previous game, however, fielders can attack each other to steal the ball away from whomever has it. The batter can also throw items at the fielders to cause them to drop the ball and grant the batter another turn.

Sport
Space Fever

Space Fever

Nintendo R&D2, Ikegami Tsushinki, Nintendo

Shoot aliens as they move across the screen. Shoot the spaceship for extra points. Choose one of three games. Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did design work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. It was distributed by Far East Video. The gameplay of Space Fever is reminiscent of Space Invaders (1978), where the player controls a laser cannon situated at the bottom of the screen and must defeat waves of enemy aliens. The aliens are arranged in rows and slowly move to the edge of the screen, before descending and continuing in the opposite direction. As more aliens are defeated, they increase in speed. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. There are three game modes that change the way the aliens move; the first presents two formations of enemies that move in opposite directions, the second continuously adds additional rows of aliens, and the third is functionally identical to Space Invaders.

ArcadePuzzleShooter
Nintendo Puzzle Collection

Nintendo Puzzle Collection

Nintendo Software Technology, Nintendo R&D1, Intelligent Systems, Nintendo

Nintendo Puzzle Collection is a compilation of three Nintendo-published puzzle games that were originally released on earlier Nintendo consoles. All the games support both single-player gameplay and competitive local multiplayer for up to four players simultaneously. In addition, Nintendo Puzzle Collection supports GameCube-Game Boy Advance connectivity, allowing the player to use a Game Boy Advance as a game controller. Downgraded versions of each game can also be downloaded and played independently on the Game Boy Advance. Each game is stored in the Game Boy Advance memory and will remain until the handheld is shut down Games in the bundle: -Dr. Mario (despite the name, it is a version of Dr. Mario 64) -Panel de Pon (a completed version of the cancelled Panel de Pon 64) -Yoshi's Cookie (a remake of the original NES Yoshi's Cookie) Games obtainable through the connection to the Game Boy Advance via Link Cable: -Dr. Mario (original NES version) -Panel de Pon (yet another different version of Panel de Pon, exclusive to this -compilation) -Yoshi's Cookie (original NES version)

ArcadePuzzle
Odama

Odama

Vivarium, Nintendo

Odama (大玉 Ōdama, lit. "Great Ball") is a video game for the GameCube developed by Vivarium and published by Nintendo in 2006. The game was produced and designed by Seaman creator, Yutaka Saito. Odama blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the Nintendo GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.

PinballReal Time Strategy (RTS)Strategy
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