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Heracles no Eikou III: Kamigami no Chinmoku

Heracles no Eikou III: Kamigami no Chinmoku

Data East, Paon, Nintendo

Heracles no Eikou III: Kamigami no Chinmoku is the third installment of the series. Originally released for the Super Famicom, it was released on the Japanese Virtual Console in 2007 and a mobile phone in 2008 by G-Mode. The game's plot and setting are loosely based around various episodes included in Greek mythology. The hero begins the game in a state of total memory-loss, but discovers that he has somehow acquired a mysterious power that shields him from all bodily harm, essentially making him immortal. The only clue the hero has in discovering his own identity is a mysterious dream that he sees every night, and he begins his journey in search of the location shown in the dream. The gameplay borrows various motifs from ancient mythology, particularly the concept of immortality. An immortal character can execute certain actions that other characters cannot, like jumping off high cliffs without being injured. The game's writer, Kazushige Nojima, composed a storyline where the hero encounters the Greek gods while trying to discover his own true identity. Like the game's predecessor, Heracles no Eikō II: Titan no Metsubō, the game focuses on its rich storyline rather than the game system, which does not differ significantly from other role-playing video games of the period.

Role-playing (RPG)
Super Famicom Wars

Super Famicom Wars

Intelligent Systems, Nintendo

Super Famicom Wars is a war simulator produced by Nintendo for the Super Famicom. It was released via the Nintendo Power game service. It is the follow-up to the original Famicom Wars and a precursor to the Advance Wars series. Super Famicom Wars features all 15 stages from the original 2-Players mode from Famicom Wars, where the player can choose between the Red Star or Blue Moon armies, as well as a New 2-Players mode featuring 15 new stages where the player controls one of the two new armies (Green Earth or Yellow Comet). There's also a 4-Players Mode featuring 10 stages where all four armies fight each other as well as four new final stages for each side upon completing the first 15 stages in either 2-Player Mode, for a total of 42 stages. As in the original game, one can choose which army will be controlled by a player and which one will be controlled by the computer. A new feature in Super Famicom Wars allows the player to select the General for each army. There are seven Generals, each with his or her own unique ability. There are also eight new units and new facilities such as labs and rail stations.

Strategy
Vegas Stakes

Vegas Stakes

Dice, HAL Laboratory, Imagineer, Nintendo, Playtronic

In this Casino simulator, you have decided to be a high roller. Followed by four friends, their main objective is to risk the Lady Luck and become a high roller in Las Vegas, place of luxurious and refined gambling houses. With only $1000 in your pocket, feel free to explore five different casinos (The Hideaway, Golden Paradise, Buffalo Head, The 2020 and later, the Laurel Palace), making the possible and impossible to increase its banking account and reach the goal of $ 10 million. To be successful in this millionaire-journey, you'll have different options of how to earn lots of money: Blackjack, Slots, Roulette, Craps or Seven-Card Stud Poker. Randomly, some people will chat with you, asking for some borrowed money, selling value objects and many other goodies: depending of the chatting, you'll be able to gain benefits (money increased) or damages (have half of its money stolen). During this tough "mission", a friend (chosen by you in the Casino room) will help you, explaining in details the rules of the current game or offering some wager advices.

Card & Board GameSimulatorStrategy
Donkey Konga

Donkey Konga

Namco, Nintendo

Donkey Konga is a GameCube rhythm video game starring the ape Donkey Kong, developed by Namco and published by Nintendo. Instead of the standard GameCube controllers, the game is intended to be played with a special controller called the DK Bongos that resemble two small bongo drums. Donkey Konga was developed by the same team of people who made the Taiko: Drum Master series for the PlayStation 2. The tracks include hits such as "Louie Louie", "We Will Rock You", "Shining Star", "Rock Lobster" and "Losing My Religion". There are tracks from the Mario series, the The Legend of Zelda series and other Nintendo related music. All regional variants of the game have differing track listings, and in the North American version of both games, almost all of the licensed non-Nintendo/traditional songs are shortened covers.

Music
Donkey Konga 3: Tabehoudai! Haru Mogitate 50 Kyoku

Donkey Konga 3: Tabehoudai! Haru Mogitate 50 Kyoku

Namco, Nintendo

Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku is a music video game in the Donkey Kong series developed by Namco and published by Nintendo. Before the second installment was released in North America, Nintendo and Namco had already started plans for the third game in the series, which, unlike the first two Donkey Konga games, was eventually released only in Japan in early 2005. Donkey Konga 3 features a total of 57 track (includes the all new track), over 20 track more than the first two games. 35 of these tunes are the usual classical, pop, and game selections, but an extra 21 tunes from Nintendo Famicom games are included. It also features features all new minigames. The title of "Donkey Konga 3 JP" was given in Super Smash Bros. Brawl.

Music
Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem

Silicon Knights, Nintendo, Gradiente

Eternal Darkness: Sanity's Requiem is a psychological horror action adventure, released in 2002 by Nintendo for the Gamecube. It tells the stories of twelve characters that span across the world and two millennia who have to deal with ancient forces of evil which have been trying to manifest themselves in our world. Chapters take place in Ancient Rome, Persia, the Middle East, and modern-day Rhode Island. Throughout the game, the protagonists will have access to several weapons appropriate for their era, from bastard sword & gladius to flintlock pistol and shotgun. The game features an involved Magic system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items. Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items.

AdventurePuzzle
Fire Blade

Fire Blade

Kuju Entertainment, Midway Games, Nintendo

Fire Blade is a flight simulation video game released in 2002 by Kuju Entertainment. In the game, the player takes control of an advanced helicopter gunship as a part of the Fire Blade task force, which in the arc of the game's story is responsible for fighting terrorism. The enemies of the game are the United Eastern States, who are believed to be building terrorist training camps and factories for weapons of mass destruction. The game is similar in many respects to ThunderHawk: Operation Phoenix. However, in Fire Blade, the player is forced to be far less cautious unless on a stealth mission and is usually pitted against far larger amounts of enemies. The main element of the game is aggressively piloting the player's attack helicopters against large enemy armored formations and completing the main mission objectives, these vary in creativity from simply blowing up a bridge to aiding a special forces team in stopping a train by parking a truck across the tracks and stopping enemy troops from moving it. A secondary element of the game is FPS-style sniping, when the player's helicopter enters "stealth mode" the autocannon is used as a precision sniper weapon that can be used to accurately target individual soldiers, allowing the player to snipe enemy infantry much like in an FPS. Additional fuel and ammunition for the helicopter's jet boosters and heavier armaments are acquired from destroyed enemy vehicles instead of the more conventional reloading areas from games such as the Strike Series.

ShooterSimulator
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