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3D Kaleidoscope: Baby Universe

3D Kaleidoscope: Baby Universe

3D Kaleidoscope, Sony Computer Entertainment

Baby Universe is an experiment in visuals. It consists of different worlds with digital kaleidoscopes. One of them, a 3D Kaleidoscope, is floating in space. You create visual effects by pressing buttons on the controller, to turn the different axes, bend and reflect light, and change the angle, with different background patterns. All your actions can be recorded and saved. In the jewel case, you select the objects to appear on the screen, and in the console, you can edit each individual item. This includes colour mapping of the surface, movement patterns and frame rate. Settings can be saved on a memory card. In the soundscape, you can insert your own CDs, and sound wave patterns will appear to accompany the music. There is also a traditional (electric) and a psychedelic kaleidoscope available.

MusicSimulator
Forbidden Siren 2

Forbidden Siren 2

Project Siren, Sony Computer Entertainment

Forbidden Siren 2 is the second installment in the Siren series. The game tells the story of several characters who become trapped on Yamijima Island, an island off the coast of mainland Japan. On August 3, 1976, an underwater cable was cut, and all power to the island was lost. During the subsequent blackout, all of the islanders disappeared and the island became deserted. Twenty-nine years later, in 2005, a magazine editor called Mamoru Itsuki is visiting the island to conduct research for an article when the ferry he and a small group of other passengers are on capsizes, after it is hit by a red tidal wave. Shortly after his arrival, a group of soldiers crash land on the island after their helicopter has engine troubles. They must all find ways to survive the island's "monsters", the shibito. The game is played through several character perspectives, each with his or her own strengths and weaknesses, through an overlapping timeline of the fateful night that alternates between the present and the past. The story can unfold in different ways with, in many cases, two or more different versions of a level, which will have slightly different objectives than the original. If the player is thorough and plays through these optional versions, the story and characters may develop even further than before

Adventure
Ico & Shadow of the Colossus Collection: Limited Box

Ico & Shadow of the Colossus Collection: Limited Box

Team Ico, Sony Computer Entertainment

The core game and story for both Ico (2001) and Shadow of the Colossus (2005) remain unchanged with the remastered versions. For the remastering, both games have had a graphical overhaul to allow them to support modern high-definition displays up to 1080p. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second; the original PlayStation 2 version of Shadow of the Colossus was noted for pushing the limits of the older console and often suffered from framerate losses. Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing, as evidenced by the large landscapes. Both games in the collection support 7.1 surround sound. Ico's remastering is based on the European version, which features additional content that did not make it into the North America release of the original game, as well as some altered puzzles from these original releases. Specifically, upon completing the game, the player can restart to see the English translations of the mysterious language that Yorda, the player character's companion, uses, and a two-player mode with the second player in control of Yorda. Though there was consideration for inclusion of PlayStation Move motion control support, it was not released with it. The collection includes bonus content, including two XMB Dynamic Themes and exclusive video content for Ico, Shadow of the Colossus, and Ueda's next game, The Last Guardian.

AdventurePlatformPuzzle
Siren

Siren

SCE Japan Studio, Project Siren, Sony Interactive Entertainment, Sony Computer Entertainment

The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.

AdventureStrategy
LocoRoco 2

LocoRoco 2

SCE Japan Studio, Sony Computer Entertainment

The LocoRoco are in danger again, the evil Moja have returned and this time they've brought with them a terrible song that sucks the life out of living things! The LocoRoco must once again save their planet - this time by making lots of sweet music. LocoRoco 2 is easy to play, instantly addictive and guaranteed to make you feel all warm and fuzzy while you hum along to the soundtrack! Explore 25 new stages, including hidden challenges, and meet a colourful cast of new characters. Enhance your LocoRoco through music and song, learning new actions to overcome the Moja. Perform new actions such as climbing inside shells to destroy thorns, jumping from grass blade to grass blade and swimming underwater. Expand your fun with six new mini games, including an Ad-hoc four player game.

AdventurePlatformPuzzle
Ace Combat 5: The Unsung War

Ace Combat 5: The Unsung War

Project Aces, Namco, Bandai Namco Entertainment, Sony Computer Entertainment

Ace Combat 5: The Unsung War is a first person air combat and flight simulator. Like other Ace Combat games, each mission is determined by a level briefing and objectives. There are 32 missions in the main campaign mode, while an additional "arcade" mode puts the player in the role of Mobius One (from Ace Combat 04: Shattered Skies) as he faces endless waves of enemy attacks. Regardless of the mode chosen, once in the air the player will have control over speed, direction, altitude, gun cannon, missiles and special weapon of their aircraft. A new feature from previous Ace Combat games, is the concept of Wingmen and being able to issue simple orders to them in the air. This allows the player to better coordinated group attacks as well as giving each wingman a personality of their own. Additionally, the player as squadron leader will be asked to make decisions ("Yes/No") while flying in the air. Between missions, the story is progressed through a series of cutscenes.

Simulator
Front Mission 3

Front Mission 3

Square Product Development Division 6, Square Electronic Arts, Square Enix, Sony Computer Entertainment, Square

Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game developed and published by Square for the PlayStation. It was released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. Front Mission 3 was the first title in the Front Mission series to be released in North America, Europe and Australia.

Role-playing (RPG)StrategyTurn-based strategy (TBS)
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