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Bosconian

Bosconian

Namco, Micomsoft, Dempa Shimbunsha, Midway Games

The object of Bosconian is to score as many points as possible by destroying enemy bases and ships. The player controls a small fighter ship that can move in eight directions and can fire both forward and backward. Each level consists of a number of green space stations that must all be destroyed to advance to the next level (a semi-transparent mini-map helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons or shoot the core to destroy a station, and in later levels the core is capable of defending itself. Additionally, the player must avoid or destroy asteroids, mines, and a variety of enemy missiles and ships that attempt to collide with the player's ship. Enemies occasionally launch formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. A spy ship (worth a random bonus value) also appears occasionally, which must be destroyed or the enemies will go berserk.

ArcadeShooter
MotoGP 2

MotoGP 2

Namco

Namco, the genius company behind Tekken and Ridge Racer, has also proved itself a dab-hand at the motorcycle racing game. Early 2001, the arcade giant released Moto GP for PlayStation 2, and its runaway success quickly led to the research of a sequel. After considerable development time, Namco return with the second instalment. Moto GP 2 players can expect a glut of updates. New season statistics have naturally been included, and there are now 10 circuits to race on, all of which are genuine true-to-life tracks, bustling with interactivity. The graphics are noticeably better, cleaner, with improved textures and far fewer aliasing troubles. The gameplay is as polished as ever, with easy-to-learn controls, a steady learning curve, and AI that doesn’t make you want to tear your hair out... at least until you reach the later stages of the game. Moto GP 2 also offers the usual Championship and Time Trial mode of play. But, in typical Namco fashion, multiplayer mode is where the majority of the fun is to be had. In the entire history of video games, the ability to play the same game with one or more friends is still one of the most welcome features in a game. Moto GP 2 doesn’t disappoint in this regard. It’s frantic, it gets personal, and that’s what makes it interesting. A grand sequel, all in all. Well worth a look, even if you own the original.

Racing
Pac-Man

Pac-Man

Namco

The Namco Museum port of Pac-Man. This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay: Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode. The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch that can occur in the original where Pac-Man can trap Pinky, Inky, and Clyde in the Ghost Home.). Ghosts will exit the Ghost Home to the right if their target position happens to be there. In the original game, they will only exit to the right if the behavior mode (i.e. scatter, chase, frightened) changes while they are in the Ghost Home. If a bonus fruit appears and Pac-Man eats a ghost, the timer that controls how long the fruit stays onscreen halts with everything else. This makes it impossible for fruit to disappear while Pac-Man is eating a ghost.

Arcade
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