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Publisher: Data East
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Congo's Caper

Congo's Caper

Data East, Hyundai

Congo the monkey and his girl, Congette, were in the jungle minding their own business when a magic ruby dropped out of the sky and turned them both into half-humans. To make matters worse, the ruby also spawned a demon-kid who grabbed Congette and took off. Now you've got to hunt down the kid and find your girl, while adapting to your new form. You'll make your way through ghost towns, pirate ships, ninja castles, and the belly of a Tyrannosaurus on your search. There are 35 levels of side-scrolling action in all, and you'll have your hands full with tons of wild animals that will try to stand in your way. As you run, jump, swim, attack, and dive your way through the game, keep your eyes open for special gems that will give you special powers and open secret levels.

Platform
Minnesota Fats: Pool Legend

Minnesota Fats: Pool Legend

Data East

Minnesota Fats: Pool Legend (released in Japan as Side Pocket 2) is a pocket billiards video game for the Sega Genesis and Sega Saturn, featuring famed billiards player Rudolf "Minnesota Fats" Wanderone. It was released as a sequel to Data East's earlier success, Side Pocket. The objective is to travel through different cities and defeat AI-controlled hustlers. The player can also take on another human player in order to prove his worthiness at the pool table. The player can participate in a story mode and play against a set of pros in six different pool halls in an attempt to face off against Minnesota Fats himself. There are seven different variations of pool to play: Eight-Ball, Nine-Ball, Rotation, 14-1 rack, Three ball, Cut Throat & One Pocket. There is also a Versus Mode to let players take on any opponent of their choice including a two-player option to take on a friend and a Tournament Mode. Players can also try out the Trick Mode that has the player try to compete 16 different trick shots. The Saturn version of the game largely plays the same as the Genesis version, but includes a training mode, a short documentary on Minnesota Fats, and a completely different plot in the story mode. In the Genesis version, the player takes the role of an unnamed rookie pool player seeking to challenge Minnesota Fats, and cutscenes are computer-animation. In the Saturn version, the player takes the role of Minnesota Fats himself, in his quest to challenge fictional pool hustlers from around the United States; live-action, full-motion videos (FMVs) are used for the cutscenes. In Japan, the title Side Pocket 2 is only used in the Saturn version, whereas the Genesis version retains the Minnesota Fats: Pool Legend title.

Sport
Battle Wings

Battle Wings

Data East

Battle Wings, known in Japan either as B-Wing (ビー・ウィング) or B-Wings (ビー・ウィングズ), is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported by Data East to the Family Computer in 1986, and was Data East's very first home release for this platform. The game consists of 45 levels (30 in the Family Computer version), and no background story or plot is given. The player controls a ship called the FX-1, and collects power-up parts (called a "wing") to progress through the levels and ultimately defeat the Gobunasu armored mobile fortress in the final level. The game consists of two different top-view screen levels, where the player can press the second button to descend to the ground whenever they do not have a power-up. The player is unaffected by attacks from airborne units while they are playing on the ground level, but the ship is automatically brought back into the air after a certain period of time. The player can still be hit by attacks from ground units while they are on the ground level, and can also lose their ship by crashing into obstacles. The 8-way joystick controls the player's movements, and one button is used for shooting, and the other is used for descending to the ground (or un-equipping wings). The background image continues infinitely when the player scrolls in the horizontal directions. Completing the final level of the game causes the score counter to increase to 9,999,999 points, which the player can enter as their high score. The player can also score cheap points by equipping and un-equipping their power-up. Pressing the button twice while the un-equipping animation is occurring cause the player to gain 2,000 points. The player gains an extra life every 40,000 points, so it is possible to gain lives almost infinitely. If the player gains over 10,000,000 points in this way before completing the final level, the counter takes over 20 minutes to increase to 99,999,999 points.

ArcadeShooter
Heavy Barrel

Heavy Barrel

Data East, G-MODE, Flying Tiger Entertainment

Heavy Barrel is a 1987 overhead run and gun arcade game by Data East. Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks. The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.

ArcadeShooter
BurgerTime Deluxe

BurgerTime Deluxe

Data East, G-MODE

Based on BurgerTime, the Arcade classic from 1982, BurgerTime Deluxe once again puts you in the role of chef Peter Pepper, a guy who can really build a burger. You maneuver the cook up and down ladders and left and right across floors in order to walk across various parts of giant hamburgers, such as large lettuce, big buns and massive meat patties. After you cross any section of any hamburger, it will drop one level and push any other burger part within that stack down a floor as well. The object of the game is to build all the hamburgers in each stage by dropping all the makings of each burger into completed stacks at the bottom of the screen. As you go about your burger building business, Food Foes Mr. Pickle, Mr. Egg and Mr. Hot dog (also known as Frank N. Furter) will chase after you. You can destroy these culinary cutups by trapping them in falling burger parts or by tricking them into walking on a burger part you are in the process of dropping. To freeze the Food Foes, you can sprinkle a dash of pepper on them. You begin the game with a small pepper supply and can pick up additional pepper shakers that appear throughout the levels. You can also pick up bonus points (in the guise of cups and saucers) and extra lives. Unlike the original BurgerTime, which had less than 10 different non-scrolling screens, BurgerTime Deluxe has seven levels with four stages in each level for a grand total of 28 screens, most of which scroll to some degree. A password feature enables you to return to the beginning of last level you played. Also, this version of the game features a two-player competitive mode (as long as you have two copies of the game, an extra Game Boy, and a link cable).

AdventureArcadePlatformPuzzle
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