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Publisher: Atari Corporation
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Karateka

Karateka

Jordan Mechner, Brøderbund Software, Dro Soft, Soft Pro International, Atari Corporation, DotEmu

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

FightingHack and slash/Beat 'em up
Impossible Mission

Impossible Mission

Epyx, Comptiq, Atari Corporation, U.S. Gold

The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you

ArcadePlatformPuzzle
Power Factor

Power Factor

Hand Made Software, Atari Corporation

Power Factor is a 1993 side-scrolling action-platform video game developed by Hand Made Software and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. Based around a video game within a video game concept, players take control of a character who is in turn playing on a virtual reality simulator assuming the role of Redd Ace, which is recreating his battle against the Sinlendo Techmods by recovering necessary bomb components to defeat the alien race at the Ceegraian Power Station. Its gameplay consists of platforming, exploration and weapons-based combat with a main four-button configuration. Power Factor originally began as a project intended for the Atari ST that was in development by Red Rat Software under the title Red Ace, which was nearly completed before being left unpublished due to internal issues at the company and its eventual disbandment prior to release, however Hand Made Software would later develop a conversion to the Lynx. Power Factor has been met with positive reception from critics and reviewers since its initial release, who praised various aspects of the title such as the unique storyline, graphics and character animation but many felt divided in regards to the sound design and gameplay. In 2005, a ROM image of the original ST version was leaked online.

Platform
Raiden

Raiden

Seibu Kaihatsu, Hudson Soft, Tecmo, Electro Brain, KID Corp., Bignet, NEC Technologies, Telegames, Mumin Corporation, Atari Corporation, Toei Animation, Tec Toy, Micronet, Imagitec Design, fabtek, Hamster Corporation

Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

ArcadeShooter
Nebulus

Nebulus

Hewson Consultants, Atari Corporation, U.S. Gold, Krisalis Software

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

PlatformStrategy
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