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Clive Barker's Undying

Clive Barker's Undying

Dreamworks Interactive, Westlake Interactive, Aspyr Media, Electronic Arts

The masterful author who brought you the Hellraiser films and countless successful horror novels tries his hand at video games with this creepy, haunting saga. Set in the early 1920s, the action takes place in the Irish countryside and revolves around a plagued fellow by the name of Patrick Galloway. Full of terrifying twists and turns, the game follows Galloway as he's haunted by specters--an ailment that will slowly drive him to the brink of insanity over the course of the game's many chapters. He'll have both magic and some powerful weaponry to help him through his journey, but as the plot thickens, so does the level of difficulty. Blending fever-pitch action with a deep, thorough story, Clive Barker's Undying is chilly enough to keep you up at night and addicting enough to occupy you for weeks.

AdventurePuzzleShooter
Command & Conquer: Red Alert 2 - Yuri's Revenge

Command & Conquer: Red Alert 2 - Yuri's Revenge

Westwood Studios, Electronic Arts

The game begins with a presidential briefing in the White House concerning Yuri and how he has begun his take over of the world through mind control. Yuri interrupts the briefing to explain how he plans to take over the world, telling the American President Michael Dugan that he has a network of Psychic Dominators around the world, which he is now beginning to reveal. One of Yuri's Psychic Dominators is on Alcatraz Island in San Francisco, which Yuri activates just before ending his transmission to the White House. The President immediately calls in an airstrike on the device, but all the attacking aircraft were shot down, although one crashes into the nuclear reactor on the island, causing the device to lose power and to not function. Despite this, Yuri activates his other Psychic Dominators around the world and the majority of the planet quickly succumbs to Yuri's mind-control.

Real Time Strategy (RTS)Strategy
The Lord of the Rings: The Third Age

The Lord of the Rings: The Third Age

EA Redwood Shores, Electronic Arts

The Lord of the Rings:The Third Age introduces entirely new characters which aren't mentioned in the books or movies. The game does relate to the movies by including scenes from all three movies, with new background speech by Ian McKellen (Gandalf). There are seven playable characters in the game which have been created specifically for it, as well a small appearances by characters such as Gandalf, Aragorn, Eowyn, Faramir, and Gothmog. The game covers events in all three movies/books, mostly with references to major events shown through cut scenes, or the scenes from the movies with Ian McKellan's narration. A classic RPG game, The Lord of the Rings: The Third Age has gameplay elements similar to Final Fantasy, where you have a party of characters, each with a different set of skills and attributes, who gain levels, making them stronger as the game progresses. Battles are turn-based, and let the gamer make different decisions on what they want to do to change the outcome of the battle. The game travels through many areas throughout Tolkien's Middle Earth, including The Pelennor Fields and Moria.

Role-playing (RPG)StrategyTacticalTurn-based strategy (TBS)
Crusader: No Regret

Crusader: No Regret

Origin Systems, Electronic Arts

No Regret begins 46 hours after the events of No Remorse. The Silencer's escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. The mining operation there is the key to destabilizing the entire WEC structure from within, and this is why Chairman Draygan himself is overseeing the program. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. All the pieces are in place and it is up to you to make the first move - and the last one. Compared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field.

Shooter
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