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Fantasia

Fantasia

Infogrames, Tec Toy, Sega

In the single-player game, the player controls Mickey Mouse as the Sorcerer's Apprentice through various side-scrolling levels in an attempt to collect musical notes that somehow went missing whilst he was asleep. Each of the four levels were based on amalgamations of the segments of Fantasia, each one around the elements: water (The Sorcerer's Apprentice, Dance of the Reed Flutes and Arabian Dance), earth (The Rite of Spring), air (Russian Dance, Pastoral Symphony and Dance of the Hours) and fire (Night on Bald Mountain, Toccata and Fugue in D Minor). The player defeats various enemies by jumping on them or by collecting magical bubbles that could be used to shoot at enemies as projectiles. In each level, the player collects a certain number of hidden magical notes in order for the song to play once again.

Adventure
Buggy Run

Buggy Run

SIMS Co., Ltd., Sega

Buggy Run is a game that lets players race dune buggies in a championship over 15 possible tracks (plus 4 in 2 player mode) each winning money that can be used for dune buggy upgrades. There are 4 different modes that can be played in single player mode that includes Race, Vs Com, Freerun, and Battle. In the main mode Race the player is given $20,000 starting cash that can be used to upgrade the buggy. The upgradable features of the buggy are Tyres (grip), Engine (speed), Suspension (limits bounce), Steering (cornering), Transmission (performance). All the upgrades cost $10,000 for level 2, $30,000 for level 3, and $50,000 for level 4 however the player doesn’t need to get them in order. There are also special upgrades to buy that includes $5000 for a mine (drops behind and if another car hits then it is blown up until reset), $5000 for Nitoro (gives the players car a short speed boost), and $10,000 for extra capacity of special items (starts with 2 slots to a max of 6). Special Items must be used in the order they're placed in the slots.

Racing
Sonic Crackers

Sonic Crackers

Sega

Sonic Crackers is an early prototype build of the game Knuckles' Chaotix, incorporating many of the elements that would appear in the final game. Its name comes from a peculiar, and clearly quickly made, ASCII-art title screen. Sonic Crackers is thought to be an engine test, composed of various different game engines, which are swapped out using RAM coding. The game features Sonic and Tails, who, in the main demonstration of its link to Knuckles' Chaotix, are held together by rings that they carry and that are joined by an elastic force. Also, Sonic can pick up Tails and throw him upwards, to make it easier to reach higher platforms. The stages and music are also similar to those in Chaotix. There are no sound effects at all during gameplay. There are no badniks to be found, however there are spikes, and you lose rings when hitting them (even though you have none).

Platform
Sonic Adventure: Limited Edition

Sonic Adventure: Limited Edition

Sonic Team, Sega

The Limited Edition of Sonic Adventure was a pre-release version of the game distributed to stores and rental locations, it did not include any bonus content. History: The Limited Edition of Sonic Adventure was originally distributed to approximately 400 Funcoland locations as a disc-only release to be used in Dreamcast kiosks promoting the upcoming release of the console. These discs included a trimmed down version of the game based on the Japanese release and had saving and network connectivity disabled along with other minor differences; they were known to be buggy. Later, a variant of the release was distributed to Hollywood Video as part of a pre-release promotion in which the game could be rented along with a console before it’s official launch. This variant of the game allowed saving and included a case and manual. The disc, game manual cover, and spine of the case all state “Limited Edition” and the artwork differs slightly from the standard edition release. Due to it’s exclusive distribution through a rental chain many of the original game cases were lost or destroyed and replaced in whole or in part with cases or manuals from the standard edition release, also many discs were tagged with a “Hollywood Video” security sticker.

AdventurePlatform
Sega Marine Fishing

Sega Marine Fishing

WOW Entertainment, Sega, Empire Software

Sega Marine Fishing is a fishing video game in which the player attempts to catch various marine sport fish. The gameplay's emphasis was on enticing fish to bite onto the lure and then successfully fighting the fish and reeling it to the boat. As the player catches fish, they earn item cards. Items earned with these cards include fish and artifacts for an aquarium, fishing equipment, additional boats, and various goofy accessories such as different colored shorts. The game also featured two modes of online play: tournament fishing and "fish mail". In tournament fishing, players competed to catch the biggest fish within a species. Fish mail consisted of writing short messages. Players could receive random messages by catching fish. Sega Marine Fishing can be played using the Dreamcast fishing rod controller. You could customize your character with hats, shirts, etc.

ArcadeSport
Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari

Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari

Sega Enterprises, Ltd., Sega

Based on the 1997 anime, Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari tells an original story which is set between episodes eight and nine of the TV series. The main character of the game is an original character who transfers to Ohtori Academy. The game is in the style of a visual novel with strong dating sim elements. The major characters each possess a statistic called "Heart's Nobility" which the player affects through dialog choices that appear sporadically during play. Each character's level of Heart's Nobility determines how the game will end. The special endings available for characters that end with particularly high Heart's Nobility represent the game's dating sim element, but because it is set within the larger plot of the TV series the relationships are usually somewhat platonic, or one-sided affections on the part of the main character.

AdventureVisual Novel
Deep Fear

Deep Fear

Sega CS2 R&D, System Sacom, Sega

All contact is lost with a submarine on a routine mission which then crashes into an underwater facility. The occupants of the underwater facility are ordered to board the submarine and find out what went wrong. On board the vessel, strange things are happening which are taking control of the crew. The crew are mutating due to an alien parasite and members of the search team have to figure out what is happening and how to stop it! The game is played via a third person view which is just behind the character and you look over his shoulder. The game is based underwater in a submarine so the developers have added a claustrophobic feeling by giving some areas a limited amount of air so you have to run through to activate the air circulation system. Controls are your typical Resident Evil style which is you pull the Right shoulder button to draw your gun, your d-pad to aim and then a button to shoot. Along your journey of the submarine, you will need to find objects such as keycards to unlock doors and better weapons.

Adventure
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