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James Bond 007: The Duel

James Bond 007: The Duel

Domark Software, Tec Toy

The Duel is a James Bond video game released for the Sega Master System, the Sega Game Gear, and the Sega Mega Drive / Genesis. The game was developed and published by Domark and released in 1993. Armed with a pistol, the player controls James Bond through various side-scrolling enemy bases to rescue female hostages and arm a bomb placed at a strategic point to destroy the base. Along the way, Bond must battle numerous thugs and familiar bosses. The game is notable among Bond games for a number of reasons. Although it was released 4 years after Timothy Dalton's last outing as James Bond, his likeness is used in the game, most notably the opening screens, thus making it Dalton's last appearance in a Bond game to date. It was also the final Bond game to be released by Domark. It was also the first Bond game not to be directly based on a movie or novel. Instead it featured an original storyline, albeit one featuring familiar villains including Jaws and Oddjob. Though the game's storyline was not its strong point, it did blaze a trail for future licence-holders EA, half of whose Bond output would be based on original storylines. One previous Bond game, Operation Stealth, included an original storyline but the game was originally based on a generic Bond-style character named John Glames and only had the licence added for its North American release.

PlatformShooter
Bubble Bobble

Bubble Bobble

Taito, Sega, Tec Toy

This is an enhanced port of the original version for the SEGA Master System/Mark III. The game now has 200 levels, new items like the peacock feather, blue book, and a blue crystal chalice have been added, and there are also 2 new mini-boss fights. The game also has hidden rooms which allows players to rack up bonus points and find items that are needed to see the best ending. The endings themselves have been changed to be a bit more cinematic. Super Bubble Bobble is a mode in the original version that happened after the player beat the original set of levels and had to beat them again with the enemies being swapped around. Beating this would allow the player to see the true ending. This version of the game lacks this mode as the 200 levels are considered one playthrough.

Platform
Sonic Blast

Sonic Blast

Aspect, Sega Enterprises, Ltd., Sega of America, Sega, Tec Toy

Fully rendered graphics thrust Sonic into an exciting 3D playing environment. An all new gameplay perspective puts you in the middle of Sonic's 3D adventure! The evil genius Robotnik is after the Chaos Emeralds and it's up to Sonic to stop him. Rescue the innocent Flickies before Robotnik turns them into part of his evil plan! Sonic Blast was the last Sonic game for the Game Gear. The game was also ported to the Sega Master System in Brazil by TecToy and released in December 1997, making it the last game ever made for that system. While this game was released at the end of 1996 in conjunction with the similarly named Sonic 3D Blast, it is worth noting that the two games have little in common. No enemies, levels, or bosses, are shared between the games. The story is also completely different. Sonic and Knuckles join together to collect five of a Chaos Emerald's pieces and confront Dr. Robotnik at Silver Castle.

AdventureArcadePlatform
Predator 2

Predator 2

Teeny Weeny Games, Tec Toy, Arena Entertainment

Predator 2 is a 1992 second video game adaptation of the film of the same title, developed by Perfect 10 Productions and Teeny Weeny Games and published by Acclaim Entertainment. It was released for the Sega Genesis, Game Gear, and Master System. The game is played in a third-person isometric view, with great swarms of easily-killed bad guys, who appear through one-way doors scattered throughout the level. Weapons not only include faster machine guns and shotguns, but also a few highly-advanced Predator weapons the player can pick up and use. Each defeated gang member drops drugs that can be picked up and automatically sent off to the "drug squad" for points. No sounds or music from the film get used, but stills scenes from the film do introduce the levels.

Shooter
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