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Winnie the Pooh in the Hundred Acre Wood

Winnie the Pooh in the Hundred Acre Wood

Sierra Entertainment

The Hundred Acre Wood was populated with characters from A.A. Milne's Winnie the Pooh series of short stories. Each character had lost an item of value to them and wanted the item returned. The player moves through the Hundred Acre Wood and collects the missing items then returns them to their rightful owners. Only one item can be carried at a time, so picking up one item means leaving behind of whatever item is currently being carried. Some screens have interactive sub elements. For example: you could "climb" Pooh's tree and see the limb where he kept his honey pots safely out of the reach of flood waters (a reference to a scene in the Disney animated movie "The Many Adventures of Winnie the Pooh"and Chapter 9 of A.A. Milne's book Winnie-the-Pooh.). The game has no animation in the mode of a traditional Quest game such as King's Quest. Rather, the Hundred Acre Wood existed as a grid of connected static screens. Players move between the screen using the arrow keys and can only move North, South, East or West. The missing items are randomly assigned at the start of each new game to screens within this grid, although the various characters can always be found on the same screens. When an item is "dropped" on a screen in order to "pick up" another item, the dropped item stays on that screen until the user returns to retrieve it later. Reuniting a character with their item results in a celebration screen.

Adventure
F.E.A.R.: Platinum Collection

F.E.A.R.: Platinum Collection

Monolith Productions, TimeGate Studios, Sierra Entertainment, Warner Bros. Interactive Entertainment

F.E.A.R. Platinum includes the original F.E.A.R. and its two addons: F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate. Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost. F.E.A.R. Extraction Point Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city. F.E.A.R. Perseus Mandate As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. Hyper-stylized combat for breathtaking cinematic quality action Gripping supernatural storyline for spine-tingling intensity of play Advanced graphics and physics for visceral movie-like experience Enemies with special abilities and A.I. so intuitive it’s like battling living, breathing players

Shooter
Ground Control

Ground Control

Massive Entertainment, Sierra Entertainment

Ground Control is set in the 25th century. Mankind emerged from the devastation of the Third World War (known in the game as "The Sixteen-minutes War", which almost wiped out the whole of humanity) and managed to colonize several planets across the galaxy. The Earth is ruled by a council called GCC (Global Central Command) that is formed by elected representatives and representatives of the mega corporations which rose to power after the fall of the Terran nations. The game's plot revolves around the conflict between the Crayven Corporation and the Order of the New Dawn for the possession of the distant world of Krig 7-B. In the beginning of the game, the player assumes the role of Major Sarah Parker of the Crayven Corporation as she leads the Crayven forces in order to eliminate the presence of the "Dawnies" (her derogatory nickname in reference to followers of the Order). In the second campaign, the player assumes control of Deacon Jarred Stone in his attempt to drive the "Crays" from the surface of Krig 7-B. During the course of the campaign, however, both characters unravel a dark secret hidden within the depths of the planet, a secret that threatens all mankind, and turns out to be the reason for such interest in what seems to be a desolate fringe world.

Real Time Strategy (RTS)Strategy
Disney's Aladdin: Chess Adventures

Disney's Aladdin: Chess Adventures

Fluent Entertainment, Sierra Entertainment

Disney's Aladdin Chess Adventure is a puzzle game that uses and teaches chess to beginning chess aficionados. The player navigates through the world of Disney's Aladdin helping Aladdin and his friends on story-based quests. The player encounters characters, creatures and obstacles along the way and must gather up an army of chess pieces and magic items in order to progress. By successfully completing different chess challenges, mini-games, chess puzzles and tutorials, the player grows his chess army, gathers gold and collects magic items. The quests get progressively more difficult and new chess concepts are folded into the storyline. Players do not need any prior chess knowledge to play - the game teaches the rules as players progress.

AdventureStrategy
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