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Publisher: Psygnosis
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Microcosm

Microcosm

Psygnosis, The Creative Assembly, Tec Toy

Time is running out for the corporate mogul Tiron Korsby. A microscopic probe has been injected into his bloodstream by corporate rival Axiom Corporation. A probe that with every beat of his heart is cruising towards his brain to execute it's diabolical mission: total mind control. Your mission: track down and destroy the probe. Using the latest in micro-submersible equipment, you'll course throughout the strange and menacing world of the veins, arteries and organs inside the body heading for the final confrontation with the "Gray M" probe. Microcosm blows apart the barriers between movies and computer software. It's a movie packed with furiously addictive gameplay, or a game with visuals to match anything Hollywood can produce? With Microcosm you have the best of both worlds.

Shooter
Perihelion: The Prophecy

Perihelion: The Prophecy

Morbid Visions, Psygnosis

The six characters under your control in this visually exotic RPG have been genetically engineered so as to be resistant to a virus which has been spread by an evil being in the futuristic land of Perihelion. The character races include Bionecrons, Symbions and various cross-breeds. The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.

Role-playing (RPG)
Innocent Until Caught

Innocent Until Caught

Divide By Zero, Psygnosis

Jack T. Ladd is a man in debt. And the tax man hates to wait. On a world that spans 3 planets, 1 Cloud City and at least 4 bars. It's up to you to pay back the tax man, clear your name and get yourself involved in a huge number of strange and indescribable activities that only the most liberal of minds would ever contemplate. Keep your nose clean after 5 legspreader cocktails. Encounter Klepto the robot and walk away with more than your pride intact. Endure an Interstellar Revenue Decimation Service interview without losing hair or gnawing off your own leg. Oh yes, this really is an adventure game that you'll never forget!!! Let Jack take you along the legal fringes of the 21st century, in a story that captures your imagination with humor and a plot that keeps you guessing.

AdventurePoint-and-click
Menace

Menace

DMA Design, Psyclapse, Psygnosis

This is a pure arcade game- a fast action packed journey through six very different worlds where lightning fast reflexes and furious fire button action are your only hope of survival. Your mission orders are simple, you must destroy the planet Draconia. In theory possible, in practice... The planet Draconia, an unnatural planet, has been formed over many centuries by six of the most feared rulers that have ever existed. These rulers, exiled from their home galaxy, have ravaged and plundered space, using the worlds they have destroyed and the life forms they have created to build this planet of fear and death. Now an end must be put to their reign of terror. A large scale attack will prove too costly to our space fleets, Draconia has many orbiting defence systems, the sacrifice may be in thousands of lives. A single fighter craft, approaching undetected, may have a chance to avenge those who have perished, by destroying Draconia. You have that chance...

ArcadeShooter
Colony Wars

Colony Wars

Psygnosis, Artdink

Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.

Simulator
Colony Wars: Vengeance

Colony Wars: Vengeance

Psygnosis

After the first Colony Wars game, the Earth Empire was defeated... and the remnants of this regime sealed inside of the Sol System, cut off from the rest of the galaxy by some unknown technology. Within Sol, the Earth Empire civilization has fallen apart. Various tribes and factions, warring with one another have left the once great home system of humanity a wreck of salvage and waste from used up resources. One leader however, a Commander Kron, seeks to unite the warring clans under a banner of vengeance... and together find some way to break out from this solar prison. The game is space combat, done from a cockpit view. Different combinations of weapons can be equipped on your space fighter prior to launch. Missions take place in space as well as inside planet atmospheres. Various buttons cycle weapons, activate tractor beams, communicate responses and navigate your ship. In typical space combat fashion, you are equipped with 360 degrees of movement as well as thrust and braking options. The game does not feature realistic inertia and objects will gradually "slow" in space.

Simulator
Discworld

Discworld

Perfect Entertainment, Perfect 10 Productions, Teeny Weeny Games, Psygnosis, Dro Soft, Psygnosis Limited, Media Entertainment

Discworld is a game released for PC (subsequently Mac, and Playstation) by Teeny Weeny / Perfect 10 studios in 1995. The game was released both on floppy disk and CD-Rom. The latter featured a commentary team created of many veterans of famous Brit-Coms. This included Monty Python's Eric Idle, Radio 4's (later to be more famous) Rob Brydon, ex- Doctor Who John Pertwee, 70s pop singer Kate Robbins, and Blackadder star Tony Robinson. The game is a riff on the Discworld title 'Guards, Guards', however many elements of the text have been shifted, not least the inclusion of Rincewind as protagonist. The game featured puzzles which were considered far too difficult and obtuse for gamers of the time, but the game itself has had a lasting legacy, now being accepted into such emulators as SCUMMVM.

AdventurePoint-and-clickPuzzle
Discworld II: Mortality Bytes!

Discworld II: Mortality Bytes!

Perfect Entertainment, Psygnosis, Sega

Discworld II: Mortality Bytes! is the second point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe). In Discworld II the player controls Rincewind the "wizzard" (voiced by Eric Idle, as in the previous game) who has been burdened with the task of coercing Death out of his impromptu retirement and back into his regular duties. The plot borrows from a number of Discworld books, most notably Reaper Man, Moving Pictures and Lords and Ladies. It all begins in a quiet Ankh-Morpork street, where Rincewind and The Librarian inexplicably fail to die from a nearby cart-bomb explosion. The odd event is not shared by them alone however: occurrences of the newly dead re-awakening and disturbing the populace are being reported all over the city, prompting the Archchancellor of Unseen University to halt his usual activities of feasting and merrymaking, and to take charge of the situation. Much to Rincewind's despair, the entirety of this process involves appointing him to the task of finding Death and convincing him to resume his work.

AdventurePoint-and-click
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