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Publisher: Nihon Falcom
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Brandish: The Dark Revenant

Brandish: The Dark Revenant

Nihon Falcom, XSEED Games

From acclaimed Japanese studio Nihon Falcom, the classically-styled dungeon crawler Brandish: The Dark Revenant puts players in the role of swordsman Ares Toraernos as he climbs his way through over 40 sprawling floors of monsters, traps and puzzles in an attempt to escape a long-forgotten underground labyrinth. Along the way he repeatedly encounters his arch-rival, the voluptuous sorceress Dela Delon, who’s just as interested in claiming the bounty on his head as she is in escaping the maze herself. With each floor boasting unrelenting enemies fought in real time, elaborate booby traps, ancient treasures, tricky puzzles and thousand-year-old mysteries to solve, Brandish promises to keep players fighting for survival till the bitter end.

Role-playing (RPG)
Romancia: Dragon Slayer Jr.

Romancia: Dragon Slayer Jr.

Nihon Falcom, Tokyo Shoseki Co., Ltd.

This game exists in two editions, one for the MSX1 and one for the MSX2 with better graphics. In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to complete your quest. The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher.

PlatformPuzzleRole-playing (RPG)
Panorama Toh

Panorama Toh

Nihon Falcom

Panorama Toh (ぱのらま島 "Panorama Island"), released by Nihon Falcom for the NEC PC-8801 computer in 1983, departed from the standard RPG formula in various ways. It combined RPG gameplay with real-time combat, combined fantasy with sci-fi elements, and introduced survival mechanics. The game was designed by Yoshio Kiya, this was possibly the first action RPG. These innovative ideas about RPG design departed significantly from the turn-based norm at the time. It introduced real-time combat, sci-fi elements, a persistent open world with day-night cycle, and survival mechanics. This was a precursor to Falcom's seminal action RPG franchise, Dragon Slayer. In 1984, he would go on to create Nihon Falcom's Dragon Slayer franchise, which laid the foundations for the real-time, action RPG genre.

Role-playing (RPG)Shooter
Asteka

Asteka

Nihon Falcom

Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics. Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984. A direct sequel to Asteka was released in 1986 called Temple of the Sun: Asteka II, also known as Tombs & Treasure in North America.

Adventure
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