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Zoku Gussun Oyoyo

Zoku Gussun Oyoyo

NOW Production, Banpresto, Irem

Zoku Gussun Oyoyo is an action puzzle game and a sequel to Risky Challenge. The game plays essentially the same as its predecessor — position falling blocks in a well, Tetris-style, to guide the characters to the exit of each stage — but includes 100 all-new puzzles and several new game modes. Normal and Versus modes are the single-player story and two-player versus modes returning from the previous game; Tsume mode is a dedicated puzzle mode; Climbing mode is an endless climb mode where the goal is to climb upward as far as possible; and Ranking Certification mode is a trial mode where the player must complete a selection of stages to earn higher rankings. The PlayStation and Saturn versions feature slightly different puzzle layouts but are otherwise identical.

Puzzle
Perman Part 2: Himitsu Kessha Madoodan wo Taose!

Perman Part 2: Himitsu Kessha Madoodan wo Taose!

Japan System House, Irem

"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool. There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’s cool about this game is the sheer amount of fun crazy bonus rooms you can go into. I’ve found the “fly-around-and-break-crates-for-a-while” fun bonus room, and the “jump-around-on-these-tiles-but-they-break-after-you-jump-off-so-you-can-only-jump-on-each-tile-once” fun bonus room. And sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. Sure beats your crappy punch."

Platform
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken

Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken

Tose, Irem

Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken is a mystery game released for the Nintendo Famicom in 1989. Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken ("Kyoutarou Nishimura Mystery: Blue Train Murder Case") is the first game in a series of murder mystery adventure games based on novels by famed Japanese mystery author Kyotaro Nishimura. It was developed by TOSE and published by Irem on the Famicom in Japan only. Along with other similarly themed franchises such as Tantei Jinguuji Saburo and Yamamura Misa Suspense, it invites players to solve the mystery by talking to witnesses and suspects and interacting with the environment to discover who is behind the murder. Kyotaro Nishimura's novels tend to focus on murders that occur on or around trains with this game being no exception. A body is found on a Blue Train - the name given to Japanese cross-country sleeper trains, i.e. those built to accommodate sleeping passengers - and the player character is brought in to solve the mystery.

Adventure
PachiPara 14: Kaze to Kumo to Super Umi in Okinawa

PachiPara 14: Kaze to Kumo to Super Umi in Okinawa

Irem

PachiPara 14: Kaze to Kumo to Super Umi in Okinawa is a pachinko simulator developed and published by Irem solely for Japan on the PS2. The final game in the series released for that platform, PachiPara 14 once again simulates a handful of Sanyo's Umi Monogatari line of pachislot machines, specifically the CR Super Umi Monogatari in Okinawa MTA and SAD models. It is also the last game to feature the long-running PachiPro Fūunroku subseries as an open world RPG; while the name went on to reappear in the series 3DS' installments starting with the first release of PachiPara 3D: Taikai Monogatari 2, it transitioned into a predominantly visual novel genre in the wake of series producer and longtime Irem developer Kazuma Kujo leaving the company in March 2011 to form Granzella.

AdventureRole-playing (RPG)Simulator
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