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Commandos: Strike Force

Commandos: Strike Force

Pyro Studios, Eidos Interactive, Spike

Commandos: Strike Force is a first-person shooter video game and the fifth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive. Released during the first months of 2006, the game makes a departure from the first four games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II-inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.

Shooter
Project I.G.I.: I'm Going In

Project I.G.I.: I'm Going In

Innerloop Studios, Eidos Interactive

Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Pursue and defeat a homicidal ex-Russian Colonel before she turns Europe into a nuclear wasteland in Project IGI: I'm Going In. This first-person shooter emphasizes stealth and guile instead of massive firepower. Jones has to sneak into the toughest military installations in Eastern Europe, and once inside, use his skills in thievery, computer hacking, sabotage, and reconnaissance to stop the madwoman. The enemy's Artificial Intelligence will react to his every action and use military tactics to track his position. In order to counter its surveillance, bunkers, tanks, and gunships, Jones is equipped with NATO spy gear and assault weapons. If the odds get stacked too high against him, he can call in a napalm strike via his Map Computer. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed Artificial intelligence, lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike.

Shooter
Gex: Enter the Gecko

Gex: Enter the Gecko

Crystal Dynamics, Eidos Interactive, Midway Games

"Is it just me, or am I engulfed in flames?" is one of the many one-liners uttered by Gex, a wise cracking gecko who should check himself into television rehab; he's addicted to it. After saving the Television Realm from the evil Rez in his first adventure, the gecko was ready to kick back, relax, and watch a little television. Little did he know his adventure was just beginning. One day, two secret agent goons showed up at Gex's doorstep. They inform him that Rez is back and looking for vengeance; the evil monster is planning to destroy the Television Realm once more...and possibly the world. When Gex tells them that he's retired and doesn't care, one of the goons hits the gecko on the head and takes him to a secluded place. When Gex comes to, the mystery men plead with the gecko to take the cash and help destroy Rez for good...or at least make him disappear. With that incentive (the cash), the wise cracking lizard slips into his special agent suit and plunges headfirst into the Television Realm. Watch out, Rez -- Gex is back!

AdventurePlatform
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