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Keystone Kapers

Keystone Kapers

Activision, Polyvox

Flash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"

Platform
Megamania

Megamania

Activision, Polyvox

In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.[2] If a player exceeds a score of 999,999 the game ends.

ArcadeShooter
Space Shuttle: A Journey Into Space

Space Shuttle: A Journey Into Space

Activision

Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a satellite to perform repairs, and finally land the Discovery successfully, all while using as little fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The game is played from a first person perspective in the space shuttle cockpit where you can control everything from the shuttles engines to cargo bay doors. When the game is over you will be given a ranking which is based on the number of successful dockings and the amount of fuel that was used.

Simulator
Dan Kitchen's Tomcat: The F-14 Fighter Simulator

Dan Kitchen's Tomcat: The F-14 Fighter Simulator

Imagineering Inc., Absolute Entertainment, Activision

Become a F-14 Naval Aviator undergoing seek and destroy missions while dodging and gunning enemy bogeys in deadly dogfights with your 20mm cannon and air-to-air missiles. Your cockpit comes with state of the art technology, courtesy of the U.S. Air Force: Display and main computer, Bogey Alert Indicator, G-Force Indicator, Electronic Counter Measures, and a Cannon Overheat Indicator (yes, it can overheat!)...and if your feeling up to it, give the ol'bird a boost to Mach 1.0! The gameplay like other simulation games consists of taking off, flying, combat and landing. Though most of the gameplay focuses around dogfighting with enemy bogeys (dodging missiles). In addition to that, there are also night-flying missions that add difficulty due to limited vision. Taking off and landing however, also requires additional skill as your doing it on the USS Enterprise (No relation to Star Trek), not on your standard airstrip. Pay attention to the F.D. officer as your preparing to take off (since he's the boss when it comes to this stuff...and try not to run over him...yet). Your weaponry consists of a M 61 Machine Gun and 3 different AIM Missiles (AIM 7, 9, 54) each packed with 15 missiles (that's a lot of missiles!). After each mission you will receive a Mission Rating which is based on your flying skill, number of bogey kill and number of weapons fired.

Simulator
Earthworm Jim 1 & 2: The Whole Can 'O Worms

Earthworm Jim 1 & 2: The Whole Can 'O Worms

Shiny Entertainment, Activision, Virgin Interactive Entertainment, Interplay Entertainment, Takara

The bundle contains the two 2D-Shoot-and-runs featuring Earthworm Jim in his space suit. It has been release for Windows and Linux. A 25th anniversary Edition, limited to 2000 copies, has been released for SNES. Jim wasn't always a studly super-worm. He was once just a spineless, dirt-eater with no real mission in his life... But then something unexpected happened. The evil Psy-Crow was transporting a super suit, built by the genius Professor Monkey-For-A-Head, to Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug-For-A-Butt, but along the way it was stolen by a rebel. Although Psy-Crow killed the rebel, the suit fell down to Earth, landing on an Earth Worm. That cosmic twist of fate placed Jim in control of an ultra-high-tech-indestructible-super-space-cyber-suit. Anyway, Earthworm Jim found out that Princess What's-Her-Name had been captured and set out to save her. Meanwhile, there's a bounty on Jimmy and plenty of people are in line to take Queen Slug-For-A-Butt up on her offer. Now Jim must make it to the princess and stay clear of Psy-Crow, the intergalactic bounty hunter, until the final battle with Queen Slug-For-A-Butt. To accomplish this, you'll have to use every weapon and ability at your disposal to wriggle your way through dozens of original and just plain weird levels. Diverse levels and gameplay modes that provide an unmatched platforming experience Great music and amusing sound effects Loads of good humor and fun, often bordering on the disturbing

AdventurePlatformShooter
Power Drift

Power Drift

Sega Enterprises, Ltd., Activision, Asmik Ace Entertainment

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic. Designed and directed by Yu Suzuki, the game was a critical and commercial success upon release in arcades. It was subsequently ported to various home computers in Europe by Activision in 1989, followed by a PC Engine port published in Japan by Asmik Ace in 1990. It was not released on Sega consoles until the Sega Ages release for the Sega Saturn in 1998.

ArcadeRacing
The Eidolon

The Eidolon

Lucasfilm Games, Epyx, Activision, Pony Canyon

The Eidolon is an innovative first-person shooter developed by Lucasfilm Games in 1985, utilizing advanced fractal technology to create immersive cave environments. Players navigate through eight levels of maze-like caverns, collecting colored energy orbs and battling various enemies. The game's unique combat system requires matching orb colors to enemy types, adding a strategic layer to the shooting mechanics. Each level culminates in a battle with a dragon guardian, accessed after collecting three diamonds guarded by specific enemies. The game features special abilities tied to orb colors: green orbs can transform enemies, while blue orbs temporarily freeze them. This color-based gameplay, combined with the need to manage the Eidolon's energy levels and navigate increasingly complex cave systems, creates a challenging and engaging experience. The Eidolon's blend of cutting-edge graphics technology, strategic combat, and exploration elements made it a standout title in early 3D gaming, showcasing Lucasfilm Games' innovative approach to game design in the mid-1980s.

AdventureShooter
Call of Duty: Modern Warfare - Season Two

Call of Duty: Modern Warfare - Season Two

Infinity Ward, Activision

The Al-Qatala threat is growing. Put a halt to their devastating nuclear plans in Season Two, a thrilling new season for Call of Duty: Modern Warfare that is jam-packed with free content for all players. Assemble your squad and fight across a mix of new maps, including two traditional Multiplayer maps, a new Ground War battleground, and an additional Gunfight map. Join the close-quarters firefight in Rust, a fan-favorite map making its return to Modern Warfare. Wreak havoc as Ghost, the iconic and intimidating Special Forces Operator, and load up two new functional Weapons with a new Assault Rifle and SMG available for all online players. A stream of free content will arrive throughout Season Two, which overall includes: four Multiplayer maps, new in-game Challenges and Rewards, limited-time game modes and playlists, two functional Weapons, as well as a host of new Weapon Blueprints, Operator Skins, accessories, and much more.

Shooter
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