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Bulls vs Lakers and the NBA Playoffs

Bulls vs Lakers and the NBA Playoffs

Electronic Arts

Bulls vs Lakers and the NBA Playoffs is a basketball video game developed by Electronic Arts and released in 1992 exclusively for the Sega Mega Drive. The game is the sequel to Lakers versus Celtics. The game's name refers to the previous season's NBA championship series, the 1991 NBA Finals matchup between the Chicago Bulls and Los Angeles Lakers. It is the second game in the NBA Playoffs series of games. Although there is no SNES version for Bulls vs Lakers, the SNES (and first) version of Bulls vs. Blazers was heavily based on Bulls vs Lakers, with the later Mega Drive version introducing a few changes from this. Bulls vs Lakers introduced a television broadcast-style presentation with a fictional television network, "EASN", the Electronic Arts Sports Network. It was the first team basketball game to feature an in-game instant replay feature. Bing Gordon, the Chief Creative Officer of Electronic Arts, was featured as the game announcer. This was also the first game to depict NBA team logos on the courts. Gameplay[edit] The game can be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two modes, "Exhibition" or "Playoffs". Players could pick from one of the 16 teams that competed in the 1991 NBA Playoffs. Rosters featured many top NBA stars of the time, including Michael Jordan. Games could be configured for 2, 5, 8 or 12 minute quarters. New to the series is a star underneath the player to let users easily know which player they are controlling. Reception Review scores Publication Score MegaTech 80%[1] MegaTech said that the game had impressive graphics and atmosphere, but that it did not play as fast as David Robinson's Supreme Court.

Sport
Wings of Glory

Wings of Glory

Origin Systems, Electronic Arts

Wings of Glory is one of the relatively few World War 1 flight simulators. It is played in 1st person, with 3rd person camera options and uses Origin's RealSpace Engine. In the main campaign, players start as a fresh rookie pilot, newly transfered to England. Players can have conversations with other pilots,check the kill board for the entire squadron or commence the next mission. Missions begin with a briefing explaining the objectives and then players are put in the front seat of their aircraft. They must take off, reach the appropriate waypoints, perform the objective and return home to land. All planes have a machine gun, of varying capacities , which fires in front of the plane. Some planes are also able to carry bombs. There is no radar or other detection method on the planes, so players must be alert to oncoming enemies.

SimulatorStrategy
The Ultima Collection

The Ultima Collection

Origin Systems, Electronic Arts, Locus

The worlds of Ultima await you in this special collection of 10 games designed by Richard Garriott, also known as Lord British, the creator of the Ultimate series. The Ultima Collection Includes: Utima I: The First Age of Darkness Ultima II: The Revenge of the Enchantress Utima III: Exodus Ultima IV: Quest of the Avatar Utima V: Warriors of Destiny Ultima VI: The False Prophet Ultima VII: The Black Gate Ultima VII Part 2: Serpent Isle Ultima VIII: Pagan Akalabeth * Bonus Software: Akalabeth. The first game Richard Garriott ever designed. Akalabeth became the catalyst that spawned 17 years of Ultima fantasy Role-Playing tradition. * Ultima Atlas This 16 page atlas is a complete compilation of the navigational maps originally packaged with each Ultima game. * Exclusive Interviews. These revealing never-before-seen interviews with Lord British, Richard Garriott's alter ego, offer a perspective on the Ultima series and a first look into the next game, Ultima: Ascension.

AdventureRole-playing (RPG)
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