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King's Quest VI: Heir Today, Gone Tomorrow

King's Quest VI: Heir Today, Gone Tomorrow

Sierra On-Line, Revolution Software, Activision

King's Quest VI: Heir Today, Gone Tomorrow is an adventure game set in the fictional Land of the Green Isles. Players control Prince Alexander as he navigates a series of diverse islands, each with unique themes inspired by various mythologies and literary works. The game begins with Alexander's shipwreck on the Isle of the Crown, where he discovers that Princess Cassima, whom he seeks, is being held captive by the scheming vizier Abdul Alhazred. To rescue Cassima and thwart the vizier's plans, Alexander must explore the kingdom, solve puzzles, and uncover secrets across multiple islands, including the Arabian Nights-themed Isle of the Crown, the Alice in Wonderland-inspired Isle of Wonder, and the mythological Isle of the Sacred Mountain. The game features a magic map for travel between islands and includes hidden areas that expand the narrative and gameplay possibilities.

AdventurePoint-and-clickPuzzle
King's Quest VII: The Princeless Bride

King's Quest VII: The Princeless Bride

Sierra On-Line, Activision

King's Quest VII: The Princeless Bride is an adventure game in the King's Quest series. The game features two playable characters: Queen Valanice and her daughter, Princess Rosella, who become separated in a magical realm called Eldritch. Players alternate between the two characters as they navigate through six chapters, each set in a distinct fantasy world. The story revolves around Rosella's unexpected journey to Eldritch and Valanice's quest to find her daughter, with both facing various challenges and encountering colorful characters along the way. King's Quest VII departs from the series' traditional art style, adopting a more cartoon-like aesthetic inspired by Disney animated films. The game incorporates point-and-click gameplay, puzzle-solving, and character interactions typical of the adventure genre, while expanding on the King's Quest universe with new locations and a focus on female protagonists.

AdventurePoint-and-clickPuzzle
King's Quest VIII: The Mask of Eternity

King's Quest VIII: The Mask of Eternity

Sierra On-Line, Imagineer, Activision

King's Quest: Mask of Eternity (also known as King's Quest VIII: The Mask of Eternity) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eighth game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

AdventurePoint-and-clickPuzzleStrategy
Conquests of Camelot: The Search for the Grail

Conquests of Camelot: The Search for the Grail

Sierra Online, Activision

With Conquest of Camelot, designer Christy Marx has dug deep into the most ancient roots of legend to restore the power and passion of King Arthur and his court: his queen's forbidden love for Sir Lancelot; the struggle for supremacy between Christianity and the ancient Roman warrior-god, Mithra. The blending of myth, history and religion behind the Grail legend is dealt with honestly and directly. This combination of pre-Medieval history and ancient legend makes for a more sophisticated, complex and powerful view of Arthur than any you may have seen before. Conquests of Camelot designer Christy Marx is best known for writing the "Jem" animated TV series, and the "Sisterhood of Steel" comics and graphic novel. With her husband and professional partner, illustrator Peter Ledger, she has researched Arthurian myths and legends extensively for many years in preparation for writing this game.

Adventure
MechWarrior 2: 31st Century Combat

MechWarrior 2: 31st Century Combat

Activision, Quantum Factory, Bandai Visual, Tec Toy Indústria de Brinquedos S.A.

You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mechs or smaller mechs than needed, completing secondary objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan! Mechwarrior II was developed in-house by Activision as the successor to their original Mechwarrior. While this time there are no dynamic campaign and mercenary actions, the Clan culture is integrated into the two campaigns. Different clans have different mechs and different rules, even different weapons. You can customize your mechs in order to use less than the "par" force in order to get a higher rating. The full 3D environment wasn't pretty as this was before the 3D accelerators made their debut, but it's still better than anything that came before. Let addition of NetMech allowed users to fight each other online. When 3D cards came along, special versions were created to take advantage of 3D texturing. While not QUITE as replayable as Mechwarrior, it's nonetheless a classic. If you want them now, get the Titanium Edition, which is 3D accelerated.

ShooterSimulatorTactical
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