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Higemaru Makaijima: Nanatsu no Shima Daibouken

Higemaru Makaijima: Nanatsu no Shima Daibouken

Capcom

Higemaru Makaijima (魔界島 七つの島大冒険 Makaijima Nanatsu no Shima Daibōken?, lit. Hell Island: Great Adventure of 7 Islands) is an action-adventure game developed for the Famicom and MSX home computer, and released by Capcom in 1987. It is a sequel to a 1984 arcade game developed by Capcom known as Pirate Ship Higemaru. Neither the arcade game, nor this adventure adaptation were released outside Japan, although a prototype exists for a canceled North American NES release, where it was to be renamed "Makai Island". In Higemaru Makaijima, the hero from Pirate Ship Higemaru named Momotaru must now pilot his own sailing vessel around the ocean surrounding seven islands. His goal is to find the greatest treasure. To do this, he must collect the keys which open the dock gates to each of the islands by invading several pirate ships and defeating the captain on board in combat. The gameplay on these pirate ships are taken directly from the arcade predecessor, with some small modifications. Once Momotaru has collected a key from a pirate ship, he must then sail around the islands in search of the correct dock gate which the key corresponds to. Once there, the player embarks on an exploration of the island to find items, defeat a boss, and collect treasures before heading off in search of another island key. The island exploration sections are extremely reminiscent of dungeon exploration aspects of The Legend of Zelda, to which the game is often compared to.

AdventureArcade
The California Raisins: The Grape Escape

The California Raisins: The Grape Escape

Radiance Software, Capcom

In the single-player side-scrolling action game the player controls a California Raisin through five stages in an effort to rescue the band and their band's musical notes that were stolen by the gang of jealous musicians. The player walk, jump, climb on vines, moonwalk (by pressing the "select" button) and shoot an unlimited supply of grape jelly beans as projectiles. As was the case with other Capcom games, such as Mega Man and DuckTales, one can play the first four levels in any order that you want, but the final level is only available after you have collected the musical notes from each of the four levels. The first four levels include The Grape Vine, The Factory, The Maize Maze and The Juicery. The final level takes places in The Clouds. During each level you can collect 'I' icons that give you temporary invincibility, regular black musical notes for bonus points, 'Sunshine' icons to restore your health, and 'Raisinette' icons to give an extra life to the player. One can also locate items by shooting at the thin air or at columns.

Platform
Pro Yakyuu? Satsujin Jiken!

Pro Yakyuu? Satsujin Jiken!

Capcom

A comedic adventure game that satirizes the heavy number of baseball and murder mystery games for the Famicom. It was developed and published by Capcom in Japan only. Pro Yakyuu? Satsujin Jiken! ("Pro Baseball? Murder Case!") is a slightly tongue-in-cheek parody of the Famicom's overabundance of Portopia style murder mystery adventure games and baseball simulators, especially the annual Pro Yakyuu Family Stadium releases. The player controls a professional baseball player that's been framed for a murder and must solve the case while on the lam. Capcom inserted various additional modes into the game, such as mini-games and a shoot-em-up sequence whenever the protagonist is caught by the cops. This game is perhaps notable for being released on the same day in Japan - December 24th 1988 - as another Capcom game: Rockman 2. One of these sort of overshadowed the other.

Adventure
Harvey Birdman: Attorney at Law

Harvey Birdman: Attorney at Law

High Voltage Software, Capcom

Harvey Birdman, Attorney at Law is an animated interactive adventure game that merges the fun and mayhem of the Adult Swim TV show with a unique style of gameplay. Players will step into the shiny wingtips of Harvey Birdman, a third-rate superhero turned third-rate defense attorney charged with exonerating parodied classic cartoon characters. Over the course of the game, players must guide Harvey through a series of odd and comical cases. Each of the game's five interactive stories takes the winged crusader of justice to familiar locations from the TV show. In order to prove his client's innocence, Harvey must peruse the scene of the crime, gather evidence, talk with other cartoon characters, occasionally have drinks with opposing council, and tear holes-no matter how ridiculous-in the testimony provided by the witness for the prosecution. Harvey must bring the whole story together to defend his client in a court where anything can happen...including a confrontation with the prosecution who brandishes a Shrink Ray Gun. With outrageous game play and the comical antics of animated characters, players and fans alike will feel that they are not just taking control of a character, but actually taking part in a brand new episode of Harvey Birdman.

AdventureVisual Novel
Tatsunoko vs. Capcom: Cross Generation of Heroes

Tatsunoko vs. Capcom: Cross Generation of Heroes

Eighting, Capcom

In this game, players engage in combat with a team of 2 characters or with a single giant character and attempt to knock out their opponents. It is the 7th Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii. This is an expanded port of the original Arcade game (that use Wii-based hardware) of the same name and was released only in Japan 2 years prior to the international updated version "Ultimate All-Stars". This port adds some new characters, including Viewtiful Joe.

Fighting
God of War

God of War

SCE Santa Monica Studio, Capcom, Sony Computer Entertainment

God of War is an action-adventure hack-and-slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). Initially launched for the PlayStation 2, the game stands as the first instalment in the God of War series and the third in chronological order. Loosely inspired by Greek mythology, it unfolds in ancient Greece with vengeance as its central theme. The player takes on the role of Kratos, the protagonist, a Spartan warrior devoted to the Olympian gods. Tasked by the goddess Athena, Kratos is assigned to eliminate Ares, the God of War and Kratos' former mentor. Ares had deceitfully manipulated Kratos into killing his wife and daughter. As Ares attacks Athens fueled by hatred for Athena, Kratos embarks on a quest to locate Pandora's Box, the sole object capable of permanently stopping the vengeful god.

AdventureHack and slash/Beat 'em upPuzzle
Asura's Wrath

Asura's Wrath

CyberConnect2, Capcom

The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic shorts, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an "interactive anime". According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hinduism and Buddhism and blends them with science fiction, with the main character based on the ever combative and superiority-seeking beings of the same name that are part of the Hindu and Buddhist cosmology.

Hack and slash/Beat 'em up
God of War: Ghost of Sparta

God of War: Ghost of Sparta

Ready At Dawn, Capcom, Sony Computer Entertainment

"Marking Kratos' second foray into portable gaming, God of War: Ghost of Sparta stands as a spin-off nestled between the events of God of War and God of War II. Despite ascending to the title of the god of war, Kratos remains haunted by nightmarish visions. One such vision compels him to embark on a new journey when he witnesses his mother, Callisto, imprisoned in Atlantis under the dominion of the sea god Poseidon. Against Athena's counsel to ignore the vision, Kratos sets forth to unravel his past and, in the process, rescue his long-lost brother, Deimos, from the clutches of the god of death, Thanatos. This second instalment for the PlayStation Portable (PSP) maintains a gameplay style akin to its predecessor, introducing a handful of new mechanics. Kratos wields his trusty Blades of Athena in this quest, now augmented with a new magic known as Thera's Bane, amplifying the potency of his attacks. The game also introduces several new magical items and a fresh secondary weapon. In addition to the captivating story mode, Ghost of Sparta offers the "Temple of Zeus," a location where players can spend orbs acquired in the Battle Arena to acquire various art and other bonuses."

AdventureHack and slash/Beat 'em up
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