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Mega Man X Collection

Mega Man X Collection

Capcom Production Studio 1, Capcom

Mega Man X Collection contains the first six games in the Mega Man X series. Mega Man X and Mega Man X2 are based on their appearances on the SNES. Mega Man X3, also originally on the SNES, is based on its 32-bit update for the PlayStation, Sega Saturn, and PC. The remaining three games are based on their PlayStation renditions. All the games now use save files, including the first few titles that originally necessitated a password for continuation, though upon loading save data, the player is still greeted with the old, fully-functional password entry screen, complete with the correct password to access the saved game. Mega Man Battle & Chase is a game that is unlocked after completing the first three games. It is a classic series kart-racing game previously unreleased in North America. Mega Man X Collection also contains unlockable artwork and music.

AdventurePlatform
Son Son

Son Son

Capcom

The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. It is possible to play the game co-operatively with partner who plays as TonTon (who is Zhu Wuneng in the original story).

ArcadePlatformShooter
Pirate Ship Higemaru

Pirate Ship Higemaru

Capcom

The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels are worth an increased number of points, and a group of enemies entirely made up of Bows (which do not regenerate in this case). With each successive floor, the speed and intelligence of the pirates increases. For every sixteen barrels Momotaro destroys, he will be rewarded with an item that grants invincibility for a limited amount of time, allowing him to defeat enemies by simply touching them. Momotaro's enemies do not have attacks, but a single touch from an enemy will cause him to die and be revived, costing the player one of his/her extra lives; the game will be over when he or she has no more lives. The game has no ending, but following the sixteenth level, the enemy patterns will reset to level one. The layout of the barrels on the stages will continue to change, however, and the enemy count per level will not reset to level one counts. Following level 16, the game may Kill screen at the start of a level or after losing a life.

Arcade
Onimusha: Way of the Sword - Premium Deluxe Edition

Onimusha: Way of the Sword - Premium Deluxe Edition

Capcom

The Premium Deluxe Edition includes: • Onimusha: Way of the Sword • Premium Deluxe Kit - A set containing the contents of both the Deluxe Kit and Premium Kit: • Charm: Oni Lady • Charm: Little Dancer • Charm: Mentor • Sword Appearance: Bamboo & Panda • Sword Appearance: Whittled Oar • Sword Appearance: Raizan • Sword Appearance: Enryuu • Hellfire Haori • Moonlight Haori • Cloudbiter Haori • Outfit for Musashi: Red Armor • Oni Gauntlet: Crimson Lotus • Outfit for Okuni: Flower Dance • Outfit for Okuni: Goldfish Dance • Outfit for Okuni: Oni Dance • Outfit for the Oni Lady: Bird Call • Outfit for the Oni Lady: Snow Camellia • Outfit for the Oni Lady: Elegance • In-Game Mini Digital Soundtrack

AdventureHack and slash/Beat 'em upRole-playing (RPG)
Biohazard Code: Veronica - Limited Edition

Biohazard Code: Veronica - Limited Edition

Nextech, Sega, Eidos Interactive, Capcom

Limited edition version with slipcase, exclusive to Japan. Resident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.

AdventurePuzzleShooter
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