player.gg

Search games

Publisher: Square
Sort games
95 games
2 / 4
Bahamut Lagoon

Bahamut Lagoon

Square, Square Enix, Square Product Development Division 6

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG)StrategyTurn-based strategy (TBS)
Tobal No. 1

Tobal No. 1

DreamFactory, Bird Studio, Square, Square Enix, Sony Computer Entertainment

Fighting game with a unique quest mode, from Square. The publisher enlisted the help of Seiichi Ishii, who had previously worked on both Tekken and Virtua Fighter. On these strengths, Square helped Ishii start his own development company, Dream Factory, and Tobal No.1 is the first game from the developer. The game offers some 3D movement for more behind-the-back attacks that fighting games released around the same time. Tobal also introduced an interesting grapple move, which allows you to grab your opponent and, depending on your button execution, throw them in a myriad of ways. The game features Gouraud-shaded players displayed in hi-res mode (640x480) and shipped with an included Final Fantasy VII demo.

AdventureArcadeFighting
Chrono Cross

Chrono Cross

Square Product Development Division 3, Square Enix, Sony Computer Entertainment, Square Electronic Arts, Square

CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.

AdventureRole-playing (RPG)Turn-based strategy (TBS)
Brave Fencer Musashi

Brave Fencer Musashi

Square Product Development Division 5, Square Electronic Arts, Square, Square Enix

150 years ago, the legendary warrior known as the Brave Fencer Musashi saved the kingdom of Allucaneet from the evil Wizard of Darkness. Now, his spirit is reincarnated in a young, rather short-tempered boy. Fillet, the princess of Allucaneet, summons the reluctant hero to the palace and gives him the powerful sword Fusion, which he needs to defeat the evil Thirstquencher Empire. It soon turns out that the Empire is after another legendary sword, Lumina, so Musashi's first task is to get it before the bad guys do!.. Brave Fencer Musashi is an action game with strong RPG elements. Controlling Musashi, the player explores the pre-rendered backgrounds from third person view (similarly to Final Fantasy VII), visiting towns, talking to NPCs, etc. There is a day/night cycle in the game, which is manifested in the schedules of NPCs and/or monsters, as well as Musashi's fatigue level, which increases if he doesn't sleep enough. Musashi uses the two swords, Fusion and Lumina, to fight his enemies. The two swords have different properties: while Fusion behaves more or less like a traditional melee weapon, Lumina needs to be imbued with various elemental items in order to unleash powerful attacks.

AdventureRole-playing (RPG)
Vagrant Story

Vagrant Story

Square Product Development Division 4, Square Electronic Arts, Square Enix, Square

Adventure into a world of unparalleled depth and danger with SquareSoft's Vagrant Story. In this sweeping dungeon-crawling epic you play as Ashley Riot, a young assassin and spy for the organization known as Riskbreakers. Your goal is to unravel a deep and twisted plot and come to terms with the recent death of your wife and child. If this sounds a bit too cerebral never fear. Your path to recapturing your sense of humanity hinges on the destruction of countless vicious monsters and the exploration of dark and dangerous dungeons. Vagrant Story is awash in gorgeous scenery and features designs from Yasumi Matsuno and Akihiko Yoshida, the acclaimed artists and creators behind Final Fantasy Tactics.

AdventureRole-playing (RPG)
Final Fantasy IV

Final Fantasy IV

Square, Square Enix

A port of Final Fantasy IV for PlayStation that adds an opening and ending FMV cutscene as well as some gameplay improvements such as the ability to run in dungeons and towns. It is largely based on the original Japanese release for the Super Famicom but includes some of the changes made in the Final Fantasy IV Easy Type release. Due to the CD-ROM format of PlayStation it has longer load times in comparison to the Super Famicom versions. The North American version, which is only available as part of the Final Fantasy Chronicles and Final Fantasy Anthology compilations, came with a brand new English localization. Although certain translated lines from the previous localization by Kaoru Moriyama, such as "You spoony bard!", were kept, as they had become fan favorites.

Role-playing (RPG)
Threads of Fate

Threads of Fate

Square Product Development Division 3, Sony Computer Entertainment, Square Enix, Square Electronic Arts, Square

Threads of Fate is a 1999 action platform video game developed and published by Square for the PlayStation console. It revolves around two characters, Rue and Mint, and their quest for a mystical object known only as "the Relic" that has the power to profoundly alter their lives. Two amazing adventures! Rue is on a quest to revive a lost friend. Mint is seeking power and revenge. Both of them are looking for a powerful relic, but which will be brave and clever enough to reach their goal? Explore a beautifully rendered 3D world with challenging puzzles, unusual enemies, and unknown dangers. Play as both characters to encounter two entirely different storylines. Rue has the ability to shape-shift into the forms of defeated enemies. Mint can learn and use a wide variety of magic spells.

AdventurePlatformPuzzleRole-playing (RPG)
Final Fantasy VI

Final Fantasy VI

Square, Square Enix, Sony Computer Entertainment, Square Electronic Arts

A port of Final Fantasy VI for PlayStation that adds an opening and ending FMV cutscene and includes a number of bonuses, including a bestiary and artwork gallery that can be accessed from the main menu, and which are revealed as the player progresses through the game. It is largely similar to the Super Nintendo version with the only notable changes to gameplay being the revision of Vicks to Biggs, the correction of a handful of bugs, and the addition of a new "memo save" feature, which allows players to quickly save their progress to the PlayStation RAM. Due to the CD-ROM format of PlayStation it has longer load times in comparison to the Super Nintendo version. In Japan, it was available in both a standalone release and as part of Final Fantasy Collection, while in North America it was available only as part of Final Fantasy Anthology. In Europe it was sold only as a standalone release.

AdventureRole-playing (RPG)
2 / 4