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Hydrophobia

Hydrophobia

Dark Energy Digital, Microsoft Game Studios

In Hydrophobia the player takes the role of engineer Kate Wilson who works on the cruise ship Queen of the World. Unfortunately terrorists took over and placed bombs all over the ship and after detonating them chaos breaks loose. Now Kate has to fight for her life. In this environment water plays an important role and it emphasizes realistic water representation. Water is the main component in many of the game's puzzles in which Kate uses her kinetic powers, gained in the second half. Other puzzles involve using an universal device to hack security installations (as a mini-game) or find out codes to open doors. Those are written in an invisible font on walls and have to made visible with her tool. The rest of the game consists of climbing sections and shoot outs with terrorists. Here the game uses a traditional cover system and five ammo types.

AdventureShooter
Comic Jumper: The Adventures of Captain Smiley

Comic Jumper: The Adventures of Captain Smiley

Twisted Pixel, Microsoft Game Studios

Comic Jumper: The Adventures of Captain Smiley (also known as simply Comic Jumper) is an action video game developed by Twisted Pixel Games published by Microsoft Game Studios. It was released for the Xbox 360 via the Xbox Live Arcade Marketplace on October 6, 2010 as part of Microsoft's Game Feast promotion. It was first announced on September 4, 2009 at PAX with a debut trailer. It is the third original game created by Twisted Pixel following The Maw and 'Splosion Man, all three of which are exclusive to Xbox Live Arcade. In Comic Jumper players control Captain Smiley, a comic book hero whose comics are poorly received. Seeking help from Twisted Pixel themselves he "jumps" in other comics, hoping to glean from each genre's popularity. As he enters each comic genre his design and weaponry changes to suit the comic style. The game received above average reviews from critics, with gaming aggregators GameRankings and Metacritic averaging 74.72% and 73/100, respectively. In its first month Comic Jumper sold over 40,000 copies and as of year-end 2011 has sold over 103,000 copies. Critics praised the game's humor, saying the game had several laugh out loud moments and excellent comedic delivery. The difficulty of the game was compared to games from the 16-bit console era.

Hack and slash/Beat 'em upPlatformShooter
Freelancer

Freelancer

Digital Anvil, Microsoft Game Studios

Eight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.

AdventureShooterSimulator
Carcassonne

Carcassonne

Sierra Entertainment, Microsoft Game Studios

Carcassonne starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities. A part of a game board after several turns.After placing each new tile, the placing player may opt to station a piece on a feature of that newly-placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile. The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.

Card & Board GameStrategy
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Project Gotham Racing: Ferrari Edition

Microsoft Game Studios

Project Gotham Racing: Ferrari Edition is a spin-off of the main Project Gotham Racing series and this release is exclusive to Zune. The game contains single-player and multiplayer races with twelve exotic sports cars licensed from Ferrari. In single-player there are regular races in 33 events in the career mode as well as time trials. In the time trials it is possible to race against ghost cars and share records with friends. Multiplayer lets the player race against up to three players in wireless network races. The racing tracks are set in London, New York and Tokyo. The game makes use of touch for controls. There are two virtual buttons, one in the bottom right (acceleration) and one in the bottom left (brake) of the screen, along with a handbrake in the middle. Steering is done by tilting the device.

Racing
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