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Publisher: Mattel Electronics
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B-17 Bomber

B-17 Bomber

Mattel Electronics

B-17 Bomber takes place near the end of World War II. As the pilot of a B-17, your mission is to fly across the English Channel and bomb various strategic targets. First you need to select a destination which features a lot of targets. The further the target is from your home base, the more points you can earn, but with more ground to cover there will be more enemy fighters blocking the target and more fuel will be needed. Once a destination is set, you need to stock your plane with bombs and fuel, then take off! You will now have a first person point of view from the plane and can control which of several views is active. When trying to bomb targets, you will be looking straight down from the bombay doors. When you hear a voice announce incoming enemy planes, you need to switch the view to one of the guns and defend yourself. Lastly you can have a view from the cockpit to control the plane. If your fuel runs low, or your plane takes too much damage, you can fly back to your home base for repairs and then take off again to bomb as many targets as you can!

ArcadeSimulator
Bomb Squad

Bomb Squad

Mattel Electronics

Start the game with a view of the code number display which is damaged. In order to find the code which disarms the bomb, the player has to repair the various circuits in order to fix the display. By selecting a square on the code number display, the player will be brought to the corresponding circuit which can be repaired using cutters, pliers, and soldering iron. The player's partner, Frank, will guide through the repairs by telling the player what needs to be done, in what order repairs should be performed, and by helping the player position the tools. Depending on the circuit, the player may need to cut out parts or replace parts (spare parts are located at the top of the screen). If the player use an incorrect replacement part, or perform the repairs in the wrong order, the player will lose time or even cause the bomb to explode. On the more difficult skill levels, circuit parts may even overheat and cause a fire; luckily, the player also have a fire extinguisher with you to deal with this situation! When enough circuits have been repaired, the player can decipher the code, enter it into the computer, and the bomb will be disarmed (an incorrect guess will cause it to explode, however). The player may choose to have a one, two, or three digit code to guess and several difficulty levels are available.

PuzzleStrategy
Bump 'n' Jump

Bump 'n' Jump

Data East, Coleco, Mattel Electronics, G1M2, Telegames, Technology Associates, Dempa Shimbunsha

Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.

ArcadeRacing
Buzz Bombers

Buzz Bombers

Mattel Electronics, Digiplay

Buzz Bombers is an arcade action game similar to Centipede. You control a can of bug spray at the bottom of the screen, and you need to defend yourself from the swarms of incoming bees. The bees start at the top of the screen, and fly their way back and forth, slowly heading towards the bottom of the screen. If they reach the ground, they will pollinate the flowers there which causes them to grow and will restrict movement of your spray can. When you shoot a bee, it will turn into a honeycomb. The honeycombs will cause the bees to head towards the ground even faster, since they will turn around when one is in their way. Your spray can is able to shoot the honeycombs, but if you leave them in place a hummingbird will fly around and eat the honey from them. The more honey the hummingbird eats, the more points you get. The game ends when all of your spray cans are destroyed by growing flowers.

ArcadeShooter
Loco-Motion

Loco-Motion

Konami, Konami Industry, Mattel Electronics, Centuri, Sega, Sony

Loco-Motion is basically an updated version of a sliding block puzzle game where the player can move pieces horizontally or vertically within a frame to complete a picture. However, the presence of a constantly moving locomotive complicates matters. The player controls the playfield and the aim is to guide the locomotive around the tracks to collect the passengers waiting at the stations located around the edges of the screen. The player uses a joystick to slide a piece of the track into the vacant square. The locomotive is always moving, but the player has the option of making it move faster to get to the passengers more quickly by using a button next to the joystick. The player must avoid crashing the locomotive into the dead-end barricades (shown as a yellow 'X'), and also ensure that it does not run into the edge of the gap or a barrier at the playfield edge, either of which costs a life.

PuzzleStrategy
Sea Battle

Sea Battle

APh Technological Consulting, Mattel Electronics, Atari

In Sea Battle, players must successfully invade the home port of their opponent while protecting their own ports from invasion. Game play takes place in an island-dotted ocean, with one player's home port at the lower-left corner of the screen and the other player's home port at the upper-right corner. Each player has access to thirteen naval vessels representing eight different ship types.[2] The player may organize these ships into smaller fleets, with a maximum of three ships per fleet and four fleets active at one time. Single-ship fleets are permitted, while larger fleets may not have two ships of the same type in one fleet. When fleets are deployed, the first ship selected as part of the fleet becomes its flagship.

StrategyTactical
Snafu

Snafu

Mattel Electronics, Digiplay

The contest is on! Create a maze to corner your opponents...before you are cornered yourself. Split-second reflexes keep your trail in motion -- while blocking your opponent and/or the computer in a trap from which there is no escape. Or direct a hungry serpent after your opponent, and bite his tail off before he bites yours. It's a twisting tangle which only the swift survive. 16 game variations put you in control. Trap Games (12 variations) -- To keep your trail moving without colliding -- and to block your opponents' trails so that they are forced into collisions. Trails that collide with others, with the edge of the picture, with obstacles or themselves are eliminated. Bite Games (4 variations) -- To make contact between the head of your serpent and the tail of your opponent's serpent, "biting" off one link with each contact. The winner is the surviving serpent.

Arcade
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