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Publisher: Kalypso Media
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Tropico 6: Return to Nature

Tropico 6: Return to Nature

Realmforge Studios, Kalypso Media

“Penultimo, where are you? – I can’t find my registration for that ‘Forest Bathing for Beginners’ course!” Something seems a bit off with El Presidente today… and you might be right if you suspect Sunny Flowers has got something to do with this! El Prez is branching out: In Tropico 6 – Return to Nature you will reap the benefits of nature with the help of a mysterious new world wonder – the Biggdrasil – as well as blooming new buildings. Well, there we are – sounds much more like El Prez, right? From Forest Schools to Tree Houses and the Beekeeper you’ll cultivate the green side of dictatorship like never before! Treehugger’s Paradise: In Tropico 6 – Return to Nature you build your way to a greener Tropico with 15 new buildings, including Forest Schools, Tree Houses and the iconic Biggdrasil – the island’s first homegrown world wonder and the first one you can customize. ‘El Árbol De Maravilla’: Play through a new scenario, designed to help you find your way to get the most out of nature’s abundance. The scenario map is also available for you to tinker around in sandbox mode. Make Tropico Green Again: Flex your power with 3 new edicts like ‘Reforestation’, ‘Natural Reaction’ and ‘Tropical Paradise’ edicts – because you care. No Greens, No Glory: Introducing the new ‘Nature’ value, a fresh, not to say organic, metric that works similar to the ‘Beauty’ value. Keep it high and revel in the ‘harvest’ from your new buildings. Impress Sunny Flowers: Spruce up your style with your new Nature Suit and adorn your palace garden with one of 4 scenic Biggdrasil statues.

SimulatorStrategy
Railway Empire 2: Bella Italia

Railway Empire 2: Bella Italia

Gaming Minds Studios, Kalypso Media

From the snow-capped Alps in the north, along the Apennine Mountains, to the sun-soaked Gulf of Taranto, Railway Empire 2 – Bella Italia offers beautiful landscapes and spirited challenges. Uniquely Italian locomotives allow you to steam through any mission, be it economical or more… familial in nature, as you expand your railroad network set against the majestic backdrop of the Colosseum and ancient aqueducts. Start your railway business in Rome and the Papal State, where waves of tourists await seamless connections to see the wonders of Antiquity. Down south, a different kind of challenge awaits as you discover the many branches of La Famiglia – and work to make yourself a name among them . Meanwhile, the north desperately needs help after a devastating war, with new railways required to fuel its financial recovery.

SimulatorStrategy
Air Conflicts Collection

Air Conflicts Collection

Kalypso Media

Prepare to take the battle to the skies as two of the most popular titles in the 'Air Conflicts' series make their debut on the Nintendo Switch. The Air Conflicts Collection sees arcade flights action titles Air Conflicts: Secret Wars and Air Conflicts: Pacific Carriers come together in one action packed collection, guaranteed to test your dog fighting skills to the limit. Air Conflicts: Secret Wars throws you into action-packed air combat at historical locations of the First and Second World War. Choose from more than 16 different aircraft and fight enemies in breath-taking dog fights spanning seven campaigns. Show everyone you're an ace in multiplayer mode with up to 8 players featuring five action-packed modes. In Air Conflicts: Pacific Carriers, you will relive the Pacific War in historical battles and original planes that are accurate down to the last detail. Play two campaigns revolving around historically significant aircraft carriers, either for the US Navy or the Imperial Japanese Army and experience the vast scale of a conflict that shaped the history of warfare on the open seas and in the skies. Step into the cockpits of 18 famous airplane types and experience the most famous battles of the Pacific War and fly missions located in Midway, Pearl Harbor, and Wake Island.

ArcadeShooterSimulator
Patrician IV

Patrician IV

Gaming Minds Studios, Kalypso Media

Patrician IV is the sequel to the historical trading simulation and strategy series. You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league. You start bargaining with common goods, build up your own production and establish a merchant fleet. Later on, you will gain more and more political influence and even found new towns. However, a Hanse merchant's life can also have its dark sides. On your way to power you have to hold your ground against fierce rivals, whom you have to fight with economic competition, price wars or impure means such as sabotage. Will you even engage in piracy?

SimulatorStrategy
Anna

Anna

Dreampainters Software, Kalypso Media

Anna is a 2012 puzzle video game for Microsoft Windows, OS X and Linux. Narratively a psychological horror set in an abandoned sawmill nestled high in the Italian mountains, Anna challenges the player to uncover horrific clues and use them to solve puzzles related to the player character's dark past. The player's behavior does determine the mental health of the main character and change locations and unveil new secrets leading to different endings. On 13 April 2013, the Extended Edition was released which added new environments, puzzles, user interface, music, improved graphics, and a new character. PLOT: The storyline of Anna concerns an amnesiac man who dreams of a sawmill in the mountains near his town. He decides to go there to find out its connection to his missing memories and a woman named "Anna" who seems to be calling out for him, and enters the house by solving puzzles in the garden. He becomes aware that the house is haunted after seeing several strange phenomena. As the protagonist explores, he begins to hear voices belonging to himself and the eponymous Anna, among others. Through these voices and texts found throughout the sawmill, he discovers that he has had an obsessive history with an ancient deity named Anna that he had since forgotten. However, the plot is ambiguous from this point; one interpretation holds that in times of yore, Anna would lure men into worship, causing them to murder those close to them or starve themselves at the feet of her statue, and after she seduced the protagonist, he murdered his own wife and children for threatening his relationship with Anna. The other interpretation paints the protagonist as the villain, meeting a human avatar of Anna in the forest and falling in love with her. However, after she left because of his obsession with her and abusive personality, he sacrificed children to summon her again. The game has three main endings; in an inversion of the norm, the more effort that is put into achieving an ending, the less optimistic the conclusion will be. In the first scenario, the protagonist concludes that Anna was burnt as a witch centuries ago and leaves the house, vowing never to return. In the second ending, the protagonist reminisces about Anna, realizes that he cannot live without her, and opens himself up to possession by her, joining the multitude of mannequins that are found throughout the house. In the third ending, the protagonist remembers killing his real wife after she defiled Anna's statue, and finds the statue, along with dolls of his children, in a small chamber. As the tunnel to the chamber caves in, he realizes that he will stay in the chamber forever, but he does not care because he has "Anna" with him. The plot is ambiguous due to the uncertainty of the protagonist as to whether or not the sawmill is real or merely a dream, as well as the strange phenomena that occur throughout the story and the vague and unconnected nature of the voices. DEVELOPMENT: Dreampainters, the development studio, based the story on legends from the Val D'Ayas region of Italy, particularly one about a sawmill where a lumberjack killed his family. They claimed that the game's focus was on mystery-solving and exploration, with the player being able to discover the plot at their own pace. One of Anna's particularly infamous features, the ability to pick up any object (no matter if it will be used later on in the game), was apparently based on the developers' hatred for adventure games and cartoons where the important objects were made more obvious to the viewer. Anna would reportedly have a feature whereby the game would interpret the player's actions to try and scare them; for example, if a player focused on a particular object for too long, that object would appear more often. However, no such feature appeared in the game. Dreampainters also claimed that the extent of the protagonist's descent into madness would determine the ending, but the ending was actually determined by when the player decided to leave the sawmill. RECEPTION: Anna received mixed reviews from critics. The graphics, story and sound were praised, but it was criticized for the obscurity of its narrative, complexity of its interface, and difficulty of its puzzles. The horror elements were both praised and criticized by different reviews; IGN said that the lack of death removed any sense of threat, while Zero Punctuation praised the horror but claimed the immersion was broken by the necessity of a walkthrough. It received a score of 49.13% on GameRankings and 55/100 on Metacritic.

AdventurePuzzle
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