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10-Yard Fight

10-Yard Fight

Irem, Taito

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

Sport
Shinsou Kaiten!! Wan-wan Umi Monogatari: Sanyo Pachinko Paradise DX

Shinsou Kaiten!! Wan-wan Umi Monogatari: Sanyo Pachinko Paradise DX

Irem

Pachinko Paradise DX is the final PS1 release in Irem's long-running pachinko simulation series. It features reproductions of three pachinko machines made by Sanyo Bussan, all of which are returning from previous releases: CR Umi Monogatari 3R and CR Umi Monogatari 6 from Pachinko Paradise 2, and CR Wan Wan Paradise SK from Pachinko Paradise 3. Each machine features new background graphics not found in the original versions. There are two modes available: Tsūjō (Normal) mode allows the player to modify a wide range of settings for each machine, while Jissen (Battle) mode challenges the player to win as many balls as possible on the default settings with a limited starting pool and time limit. There is also a View mode where the various animations that play on the in-game display can be freely viewed. There is no story mode.

Simulator
Risky Challenge

Risky Challenge

Irem

Risky Challenge is a story-based puzzle game running on Irem's M-90 arcade system. Vic and Vinnie are professional treasure hunters, who, one day went down deep into the dungeon in search of treasure belonging to an ancient kingdom. While they were exploring, an earthquake causes the dungeon to collapse, trapping them inside. Now they must reach the top by making use of falling blocks. Like Tetris, these blocks can be rotated left or right and dropped down, and a life is lost when a stack of blocks reach beyond the top of each screen. Using these blocks, guide the protagonists through each stage, being careful not to trap them. Occasionally, a bomb will fall, and this can be used to destroy unwanted blocks or any monsters on screen. The two protagonists will always be on the move, so watch where they are going. Spend too much time in each of the stages, and water will rise up from the bottom of the screen. Lives are also lost when Vic or Vinnie get crushed by a falling block, they come into contact with a monster, fall to their deaths, or get drowned by the rising water

ArcadePuzzle
Kickle Cubicle

Kickle Cubicle

Irem

It once was a peaceful kingdom of friendly, kind people. Unfortunately, this land didn't stay so serene as a wicked wizard king wanted everything for himself. Using his magic powers the wizard quickly overpowered the helpless people, put everybody including Princess Mira, into "dream bags", and turned the entire kingdom into a frozen wasteland. It is your job as Kickle to progress through all of the areas within each of the four lands in the country and eliminate all of the Wizard's henchmen and rescue your friends who are held captive in a dreamless sleep. Kickle Cubicle is a captivating puzzle game much on the lines of the old coin-op game Pengo. More recently though, it contains similar concepts seen in the Lolo series of NES carts where planning and strategy is more important than quick moves. Your main weapon is your 'chilling' ice breath. Breathe on the enemy and they instantly freeze! Give them a kick and they're out of your way! Clear a couple dozen mazes and you come to the end of the land you're in where you must then beat one of the Boss creatures. Throw in springs, hammers, bonus stages and secret traps and the game quickly turns into a puzzle game with levels which start easy but increase in difficulty as you get better!

PuzzleStrategy
The Monitor Puzzle Kineko: Kinetic Connection

The Monitor Puzzle Kineko: Kinetic Connection

Tamtex, Irem

An image puzzle game similar to a jigsaw puzzle, except the picture it creates is animated. It was published by Irem in Japan only for the Famicom Disk System. Kinetic Connection, which has a longer title of Monitor Puzzle Kineco: Kinetic Connection for its original FDS release, is a puzzle game in which the player has to assemble a picture from a number of pieces like a jigsaw. However, the image (and thus the smaller pieces of the image) is constantly moving as it loops through an animation: This makes putting the puzzle together even more complicated, though it's occasionally made easier by carefully watching how pieces interact with each other. The game was developed by Tamtex, a subsidiary of Irem that made computer games, and published by Irem in Japan. The game would be later ported to the MSX and C64 home computers, as well as on the Sega Game Gear. It was also followed a year later with a FDS-only sequel, Kineco II, which was only available via the Disk Writer service.

Puzzle
Monitor Puzzle Kineko: Kinetic Connection Vol. II

Monitor Puzzle Kineko: Kinetic Connection Vol. II

Tamtex, Irem

An image puzzle game and the follow-up to the original Kinetic Connection, it was developed by Tamtex and published by Irem for the Famicom Disk System. Monitor Puzzle Kineko: Kinetic Connection Vol. II is a follow-up to Tamtex's Kinetic Connection, featuring more animated pictures to assemble from composite pieces like a jigsaw puzzle. As with its forebear, the trick to Kinetic Connection Vol. 2 is to closely observe the moving parts in each piece as the animation goes through its loop, to glean hints as to where each piece belongs. Though very much more of the same, the new puzzles have some new ideas behind them. The hardest puzzles are Defender-like games that respond to the player's movements as they try to assemble the puzzle.

Puzzle
Rocky Rodent

Rocky Rodent

Irem, Playtronic

Mafia member Don Garcia has kidnapped Melody, the daughter of the owner of the Rose Restaurant. Rocky Rodent agrees to rescue her in exchange for an all-you-can-eat meal. In order to find Melody, Rocky Rodent has to complete a number of fast-paced, side-scrolling platformer levels. While he can also defeat enemies by jumping on them, his most important weapons are four different hairstyles: His first hairstyle allows him to skewer and throw his enemies, destroy porous blocks as well as cling to and jump up certain ledges. A mohawk can be thrown at enemies like a boomerang or thrown into certain walls, from where it serves as a trampoline. Braids can be used as a grappling hook and a corkscrew-like haircut lets him bounce on his head to jump higher than normal. When Rocky is attacked by an enemy, he looses his current haircut. If he is attacked while not wearing any special haircut, he looses a live.

Platform
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