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Hokuto no Ken: Violence Gekiga Adventure

Hokuto no Ken: Violence Gekiga Adventure

Enix Corporation

Hokuto no Ken - Violence Gekiga Adventure​ is a graphic adventure game that was released for Japanese home computers by Enix on May 1986, making it the very first video game based on the Hokuto no Ken franchise. It was released for the NEC PC-8801, NEC PC-9801, FM7 and X1. The game's story is loosely based on the Southern Cross story arc from the original manga. The objective is to help Kenshiro and Bat infiltrate the city of Southern Cross and defeat Shin. As with most adventure games, the player must navigate Ken and Bat through a menu-based command system that will allow them to obtain vital items that will lead them to their ultimate goal. Additionally, Kenshiro must also confront Shin's various underlings throughout the course of the story. The fighting sequences uses a so-called "vital point system" (秘孔システム) in which an enemy can only be defeated by striking specific vital points. The player must search for information or clues that will help them figure out the weak spots of each enemy.

AdventurePoint-and-clickVisual Novel
Pac-Land

Pac-Land

Namco, Grandslam Entertainments, Enix Corporation

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

ArcadePlatform
Endonesia

Endonesia

Vanpool, Enix Corporation

In Endonesia, the player takes the role of a boy who went into the park and suddenly found himself in another world. A mysterious voice contacts him and says that this world is called Endonesia, and if he wants to return home, he has to call upon its fifty gods. In order to find the gods, the hero has to communicate with the inhabitants of Endnesia by transferring his own emotions to others. Created by Taro Kudo and Kazuyuki Kurashima of Love-de-lic fame, Endnesia is one of the spiritual descendants (along with Giftpia and Chulip) of their seminal game Moon: Remix RPG Adventure. Like those other games, Endnesia is a puzzle-solving adventure with RPG elements such as statistics, item-gathering, and character growth. The theme of the game is sharing emotions; gameplay-wise, it translates into puzzle-solving which involves using the right emotion on the right characters at the right time. For example, using the Hunger emotion on an animal will make it hungry, urging it to find food, which will clear the path for the hero. Similarly to Moon and its descendants, Endnesia has a day-night cycle. The hero's health meter is depleted due to exhaustion; though the game's world is quite large, the player always has a time limit for his daily activities. The player should also feed the hero; hunger makes his vision blurry and slows down his pace.

Grandia II

Grandia II

Game Arts, Enix Corporation, Ubi Soft Entertainment

Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops. Any monsters present in these areas will be shown walking around. Walking over to and touching the monster in any way will activate a battle. If the monster notices the player approaching it is considered a normal battle, if Ryudo is able to approach undetected the player's party will gain the initiative in battle, if any party member besides Ryudo is approached by the enemy then the party loses initiative.

Role-playing (RPG)
Depth Fantasia

Depth Fantasia

Headlock, Enix Corporation

Depth Fantasia, Enix's latest massively multiplayer online PC RPG, has had its official Japanese release date set for December 12th of this year. The game follows on the heels of Cross Gate, another MMORPG released by Enix this summer. Depth Fantasia will continue Cross Gate's excellent standards, and will help to further open the online RPG market in Asia. Depth Fantasia allows up to four players to join a party. The party will travel to Ritos Island where they will slay demons, collect Life Gems, and restore order to the cursed land. Players will build their characters based on a class system. As with any other class system, characters learn abilities and then pass them on to more advanced classes. To gain levels, one will need to find Life Gems, or fight another player in a duel. Players will interact with a number of NPCs. These characters all have a unique niche in the world; some examples of these roles include fearsome warriors, mystic sorceresses, and holy clergymen. Each NPC will give the player advice and assistance in completing their quest.

Role-playing (RPG)
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