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Okage: Shadow King

Okage: Shadow King

Zener Works Inc., Sony Computer Entertainment

Conquer your demons and you may conquer the world in this distinctly styled role-playing adventure for the PlayStation 2. Some have compared the look of this game to Tim Burton's The Nightmare Before Christmas and the fluid, stop-motion appearance of the three-dimensional characters is not completely unlike that seen in seasonal television specials. OKAGE: Shadow King is not a holiday story, however, but a dark tale of polar opposites that questions basic notions of identity and essence. Players take the role of Ari, a young man with a remarkable affliction. A powerful demon -- calling himself "Stan" -- has taken refuge in Ari's shadow and is becoming infused in the boy's life. To free both his demon and himself, Ari embarks on a dangerous and involved quest to rid the world of seven other rival demons. Though he suffers under the burden of playing host to Stan, Ari is also aided from time to time by his demon's powers and the two begin to forge a symbiotic relationship.

AdventureRole-playing (RPG)
SkyGunner

SkyGunner

PixelArts, Sony Computer Entertainment, Atlus

SkyGunner is a 3rd person flight combat game, with its emphasis on action. Players choose to take the role of either Ciel, Copain or Femme, each with their own campaign and unique flying abilities and special skill. Players can turn the plane's direction up, down, left and right, perform barrel rolls, use afterburners and breaking. Weaponry is handled by a complex system of targeting, with involves two types: "Look Targeting" and "Weapon Lock". Look Targeting simply assigns a particular enemy as the center of the camera and can be switched between at any time. The player must still maneuver near the enemy and target them with the cross hairs in order to fire on them. Depending on the secondary weapon selected, players can roll the cross hairs over the wing leader of an enemy group or the sequentially lead gun on a battleship, allowing the player to instantly target multiples from that group. The primary weapon of each airplane is a machine gun which fires straight ahead. More destructive secondary weapons are also available, and include Fireworks Missiles which create area explosions, Dog Missiles which slow and/or immobilize targets and Cross Missiles which stick to targets and need to be shot by a machine gun to detonate. Copain also has his own weapon, the Pumpkin Bomb which is a big destructive bomb. These secondary weapons are automatically replenished with the destruction of chains of enemies and/or combos. Chains/Combos are also the way to activate score multipliers, which affect the amount of money won in each mission. Ciel, Copain and Femme are continually in competition throughout the game and often bonuses (such as faster engines) are given to the character with the highest score in specific missions. Bonus scores are also awarded for specific mission events.

ShooterSimulator
GaiaSeed: Project Seed Trap

GaiaSeed: Project Seed Trap

Techno Soleil, Hamster Corporation, Sony Computer Entertainment

Gaia Seed is a horizontally scrolling shooter from Techno Soleil. The game comes from the fabulous line of classically-styled Japanese shoot 'em ups, bursting at the seams with parallax scrolling, screen-filling bosses and other classic effects that you could count on from the games of this era. But the real beauty of GaiaSeed lies in its subtlety. The game has tight control, precise bullet collision, and a simple powerup system, while the haunting soundtrack stands out for its techno/ambiance mood, adding to the subliminal nature of the work. You have a single ship choice and three difficulties. Gaming veterans will want to start on HARD, which differs only slightly if at all from NORMAL, and isn't particularly challenging anyway. You get two extra credits in NORMAL, for a total of 5, which is ample if you want to credit feed your way to the best ending. No one should touch EASY, since it limits you to reaching Stage 4. There are 7 stages with 3 possible endings, none of which are affected by credit usage. Power-ups consist of 2 main shots (RED and BLUE), 2 sub-weapons (YELLOW and GREEN), and an eIntense Shot' based on your main weapon which basically acts like a Power Bomb. Main weapons stack up to 3 times (RED: starts on 1 shot then 2, 3 and finally 4 shots), sub-weapons don't stack. Lose a ship and you lose your sub-weapon, while your main weapon goes down one level. BLUE is the Laser Shot, a straight line weapon with strong frontal attack which increases in thickness and power as you stack it. The laser's eintense shot' is a massive sausage of light cutting across the screen and wiping out all in its path. RED is Needle Shot. This is your typical V-shot weapon. Less powerful than BLUE, but when stacked 3 times has a wide ranging spread. The intense shot is a series of blue homing orbs target enemies and weak points on bosses, making this the best main weapon. GREEN is the Cipher Wave, the best sub-weapon since it fires four blobs which home in on enemies and can attack craft which are behind you, which is essential during boss fights. YELLOW is the Energy Blaster and acts like an additional V-shot weapon. Absolute rubbish. With such a simple weapons set most players will opt for a RED and GREEN combo for the game's duration. Which isn't a criticism. Gaia Seed doesn't distract you with superfluity; it's functional, with a focus on dodging and shooting. What's especially cool, and sets it apart from other shmups, is that both your health bar and Intense Shot bar are continuously recharging. This effectively gives you infinitely spawning power bombs and infinite health - but it doesn't break the game's balancing. Enemies frequently use screen-filling beam-based draining weapons, forcing you to let off a volley of shots and then scramble out of the beam's attack before your life is fully drained. With bosses this creates some intense battles of endurance - especially if you're trying to beat them by letting the timer run down (those are some pretty intense 120 seconds). After escaping a draining blast you can lick your wounds at the screen's edge, healing while avoiding bullet patterns. The patterns are fairly busy but without ever reaching danmaku levels of weaving. A slight comparison could be made to Deep Blue on the PC Engine, which had a recharging health bar and encouraged enemy avoidance (as pointed out by Mag Weasel). A mention must go to Gaia Seed's timed bosses. Defeating them by letting the timer reach zero doesn't do much during the main game apart from giving you a sense of accomplishment, but if you want to see the best ending you'll let the two final Stage 7 bosses' live. Visually almost everything is sprite based, though it varies in terms of quality. The first stage contains hundreds of massive though pixelated objects moving around, while the second has some interesting Mode 7 styled screen rotation effects. Stage 3 contains some decent parallax scrolling, though not as good as in Thunder Force IV. Subsequent levels are reasonable but without flair. The stand out element of Gaia Seed though has to be its soundtrack, which almost warrants download alone. It's extremely unconventional, being a blend of ambient music with chanting, classical music, hip-hop and thumping techno. Stage 2's track almost sounds as if it's been taken from Panzer Dragoon Saga. It's eclectic, strange, and very good. The sole composer was Xacs Ishikawa, also known as Naoto Ishikawa, a fairly obscure composer connected to works like Psyvariar and Touhou. Interestingly, he also collaborated with Harumi Shiina to remix Koji Endo's King's Field soundtrack, to create an album called Invitation to the Graveyard ~ King's Field I Arrange Collection.

Shooter
Galaxian3

Galaxian3

Namco, Sony Computer Entertainment, Bandai Namco Entertainment

A home version of the arcade game of the same name, Galaxian 3 allows up to four players to blast away at oncoming enemy fighters from a first-person perspective. In a similar vein to Atari's 1983 Star Wars arcade game, the computer is actually flying the ship, and the players are simply gunners given plenty to shoot at. In addition to bringing home the coin-op's "Project Dragoon" scenario, another entire mission, "The Rising Of Gourb," is also included. This mission allows players to follow up their recent rescue of the Earth with a desperate mission to save another world from the alien menace. Galaxian3 has little or no connection to Namco's Galaxian coin-op classic, and the PlayStation edition is only available as a Japanese import, despite the fact that it did make it to some U.S. arcades. Inspired by the "walk-in" theatrical-style arcade game, Galaxian3 is a blast-fest for up to four players. While the computer does the flying in this first-person shooter, the players are trigger-happy gunners with plenty of alien ships crowding the sky as targets. Everything, from stationary gun platforms on enormous alien command ships to agile fighters, is fair game. Occasionally reactors and other strategic targets must be hit, including one sequence that bears a bit of resemblance to a certain chase through a certain Death Star. The complete arcade game is included, along with an original second "mission" involving an alien planet that must be saved.

Shooter
Jigsaw Madness

Jigsaw Madness

Nippon Ichi Software, Sony Computer Entertainment, XS Games

An international Port of "Jigsaw Island: Japan Graffiti" that removes the storyline and plot of the title. A digital re-creation of the hobby of puzzle building, Jigsaw Madness offers gamers a collection of 150 different puzzles (across a variety of themes) that can be pieced together, alone or against up to three other players. Utilizing a small hand-shaped cursor, players construct puzzles that range in size from 24 to 96 to 150 pieces, each depicting anything from animals and insects to sports and animé characters. Players are given only seven pieces at a time with which to work, and basic statistics such as the number of pieces placed both, correctly and incorrectly, as well as the time elapsed is continually displayed. The multiplayer portion of the title allows up to four players to compete against one another, in a race to see who can complete the puzzle fastest. A handful of options are available, including whether or not an outline of the various shapes is displayed on the playing field, thereby making the game easier.

PuzzleQuiz/Trivia
Bleach: Heat the Soul 2

Bleach: Heat the Soul 2

Eighting, Sony Computer Entertainment

Bleach: Heat the Soul 2 is the second installment in the Heat the Soul series, released on September 1, 2005.[6] The theme song for this game is Chance! by Uverworld, and the music was composed by Kazuo Hanzawa, under the alias "NON", and Hitoshi Sakimoto. Continuing where Heat the Soul left off, the story mode of Heat the Soul 2 ranges from the Soul Society: The Sneak Entry arc to the end of the Soul Society: The Rescue arc[2] and features 12 playable characters. As opposed to Heat the Soul's story mode, however, this game allows you to follow the story of the selected character rather than a single, designated plot. For example, if you were to choose Ichigo Kurosaki, you would fight all his battles with the shinigami, whereas if you chose to play as Byakuya Kuchiki, you must stop Ichigo and his friends from saving Rukia Kuchiki.

Fighting
PixelJunk Racers: 2nd Lap

PixelJunk Racers: 2nd Lap

Q-Games Ltd., Sony Computer Entertainment

Get your motor running for some addictive slot car racing challenges in the brilliant PixelJunk style. PixelJunk Racers supports 1080p and features single player and multiplayer fun (up to 7 players simultaneously offline!). Intuitive controls, 32 different race modes, and online rankings provide hours of racing mayhem. 16 core racing modes with varying degrees of difficulty for a total of 32 modes, including an in-depth single-player tournament and offline multiplayer modes. The free "2nd Lap" expansion introduces support for PlayStation 3 Trophies (what's a race car driver without the podium trophy?). You can replay PixelJunk Racers 2nd Lap to unlock all the added Trophies. It also adds a Ghost Attack mode. Think you're the best? Register your new record on the high score tables and allow anyone in the world (including your friends of course) can compete against your best race.

PuzzleRacing
Puzzle Star Sweep

Puzzle Star Sweep

Axela, A1 Games, Namco, Sony Computer Entertainment, Midas Interactive Entertainment

PlayStation Port of Star Sweep. In this vaguely Tetris-like game, players score points by eliminating "star blocks." A star block is a colored rectangle with a star on one end of it, and blocks are eliminated when the stars of two like-colored blocks touch each other. While the game is being played, star blocks and obstacles rise from the bottom of the screen while the player moves and rotates a cursor which determines where additional star blocks will be thrown into play from off-screen. The game features single-player and competitive play as well as a story mode featuring boss creatures and a bizarre plot -- apparently the whole game is actually a sport in which children poke a creature known as a star pig with sticks in order to make it vomit star blocks

Puzzle
Gekitotsu Toma L'Arc: Tomarunner Vs L'Arc-en-Ciel

Gekitotsu Toma L'Arc: Tomarunner Vs L'Arc-en-Ciel

Sony Computer Entertainment, Desert Productions

Gekitotsu Toma L'Arc: TomaRunner vs L'Arc-en-Ciel is a Japan-exclusive racing game for the PlayStation. It is the sequel to TomaRunner and includes members of the Japanese band L'Arc-en-Ciel as playable characters. Each member of the band voices the in-game characters themselves. The L'Arc-en-Ciel songs that play within the game are "Driver's High", "Stay Away", "Route 666", "Trick", and "Niji". The game was popular enough to receive a PS one Books re-release on December 21, 2001. The dream has finally become reality with the help of L'Arc en Ciel! Every fan must have this! And of course, there is fun to be had with this game. This summer, why don't you try the Tomarunner experience for yourself?

Racing
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