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Mystical Ninja Starring Goemon

Mystical Ninja Starring Goemon

Konami, Gradiente

The story follows Goemon's struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a Westernized fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other Ganbare Goemon games, it is peppered with surrealist humor and anachronisms. The protagonist of Mystical Ninja is Goemon, a hot-blooded, kiseru-wielding ninja with blue, bushy hair based loosely on the legendary thief Ishikawa Goemon. The lord of Oedo asks him to find those who maimed Oedo Castle. Goemon lives in Oedo Town and is friends with Ebisumaru, a strange, gluttonous fat man who wears a blue bandana. Ebisumaru is defined as lazy and perverted. Their kunai-throwing friend Sasuke is a mechanical ninja (made by the Wise Man of Iga) who enjoys hot baths and Japanese tea. Rounding out the heroes is Yae, a fierce sword-wielding kunoichi, who happens upon Goemon's band in Zazen Town. The villains of the game hail from the organization Peach Mountain Shoguns and include a gang of four "weirdos" led by Spring Breeze Dancin' (Danshin Harukaze) and Kitty Lily (Margaret Ranko). They intend to transform Japan into a stage for their talents.

AdventurePlatform
Six Days in Fallujah

Six Days in Fallujah

Konami, Atomic Games

Six Days in Fallujah (SDiF) is an unreleased historical third-person shooter video game that was developed and left unreleased by Atomic Games. It's said that it was going to be the first game to focus directly on the Iraq War (which was still ongoing at the time). Konami was going to be the original distributor. The premise of the game was the subject of controversy in 2009, with questions raised as to its appropriateness, especially given the fact that the true events the game is based upon was recent at the time. It was originally to be published by Konami, however, in April 2009, a spokesman informed the Associated Press that Konami was no longer publishing the game due to the controversy surrounding it. The game was originally slated for a 2010 release, but it was cancelled due to controversy; the game was put on hold until 2016 after its original studio, Atomic Games, went bankrupt in 2011. Eventually the game would get picked up again in 2021 by Highwire Games and finally released under the same name by a different team and publisher.

ShooterTactical
Shalom: Knightmare III

Shalom: Knightmare III

Konami

In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting resurrection, otherwise you won't ever be able to return home. Shalom is the third entry in Konami's Knightmare series. Unlike the previous games, it is much less heavy on action and is structured primarily like an adventure game with emphasis on interaction with characters and exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time.

AdventureRole-playing (RPG)
Dance Dance Revolution

Dance Dance Revolution

Bemani, Konami

Dance Dance Revolution (ダンスダンスレボリューション Dansu Dansu Reboryūshon?), abbreviated DDR and also known as Dancing Stage in earlier games in Europe and Australasia, and some other games in Japan, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic set of licensed music from many different genres. The DDR series has inspired similar games such as Pump It Up by Andamiro and In the Groove by Roxor

MusicSimulator
Metal Gear

Metal Gear

Konami

Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located.

AdventureShooterTactical
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