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Publisher: Taito
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Renegade

Renegade

Technos Japan, Arc System Works, Taito, Aksys Games

Unlike Technos' subsequent game Double Dragon, the playing field is limited to one two-screen-wide area (a subway platform, a harbor, an alley, a parking lot and the hideout of a gang) and does not scroll continuously. Out of the four stages in the game, the first, second and third each begin with the player fighting a group made up of two different types of small fry enemies: one with fewer hit points and a stronger attack (usually armed with a weapon) and one with more hit points, but with a weaker attack and the ability to grab the player from behind, making him vulnerable to other enemies' attacks. When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss is defeated, any remaining enemies retreat off the bottom of the screen, and the stage ends. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down, and brings in the normal enemies once the bikers have been defeated. The third stage is a gang of women; their boss is a very large woman who cannot easily be knocked to the ground. The fourth stage features a single type of knife-wielding enemy who can kill the player with one hit. Once the player has defeated this first wave of enemies, the main character proceeds to enter a building at the far right of the stage. There, he faces three more knife-wielding enemies and the final boss, a mobster whose gunfire is also deadly with one hit. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next cycle with an increased difficulty. In addition to an eight-direction joystick, there are three buttons; left attack, right attack, and jump. Pressing the attack in the direction the character is facing will punch, while attacking in the opposite direction will perform a rear kick. Jumping, followed immediately by one of the attack buttons, which will perform a jumping kick in the direction of the attack. Pressing the joystick twice quickly either left or right will cause the player to run, at which point attacking in the direction of the run will perform a running punch, jumping will automatically perform a flying kick, and attacking in the opposite direction will bring the player to a sudden halt and perform a back-kick. Pressing down over a downed enemy will make the player sit on top of the enemy, at which point attacking toward the enemy will cause the player to pummel him. The bosses can only be sat on if all normal enemies have been defeated, and unless the boss' energy level is low enough, he'll throw the player off.

AdventureFightingHack and slash/Beat 'em up
The Adventures of Star Saver

The Adventures of Star Saver

A-Wave, King Records, Taito

A police officer named Tony and his sister are forced to go inside an unidentified flying object by a group of aliens who are planning to invade the galaxy. They are later exiled to a distant planet after refusing to engage in espionage for their side. Tony finds himself stranded on a strange planet where nothing is familiar (and without his sister). However, a mech that has a vast knowledge of telepathic skills saves him and empowers Tony with the ability to take on the aliens' army. This machine becomes an important ally in the battle to save Tony's sister and stop the extraterrestrial invasion before it's too late. The game forces players to fight strange aliens across the galaxy. Players collect power-ups while in the mech but loses it after a single hit. The game includes some surreal enemies like a typical dog and some music notes. In the Japanese game, you play as the girl trying to save your brother. In the international version, you play as the boy instead, trying to save your sister.

ArcadePlatform
Asteroids

Asteroids

Atari, Adventure International, Sega, Taito

Asteroids is an arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.

ArcadeShooter
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