player.gg

Search games

Publisher: Capcom
Sort games
839 games
12 / 35
Street Fighter II' Turbo: Hyper Fighting

Street Fighter II' Turbo: Hyper Fighting

Capcom

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.

ArcadeFighting
Resident Evil 4: Wii Edition

Resident Evil 4: Wii Edition

Capcom Production Studio 4, Capcom

Resident Evil 4: Wii Edition includes the bonus content from the PlayStation 2 version and introduces several changes to accommodate the Wii Remote's motion controls. The aiming system features a larger reticle that changes from green to red when targeting an enemy, replacing the original narrow laser sight. A “quick knife” command is added, allowing automatic targeting of the nearest enemy or object, and motion-sensitive quick-time events supplement traditional button prompts. Visually, the game is comparable to the original GameCube version and generally improves upon the lower-resolution graphics of the PlayStation 2 release. However, a few graphical elements—such as low-detail herb models—appear to be carried over from the PS2 version. The Wii Edition also supports the classic controller, restoring traditional controls and the original laser sight aiming. Additional differences include a lower overall difficulty and slightly faster animations for Leon’s actions.

AdventureShooter
Silpheed: The Lost Planet

Silpheed: The Lost Planet

Game Arts, Swing! Entertainment Media, Working Designs, Capcom

In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.

ArcadeShooter
Maximo: Ghosts to Glory

Maximo: Ghosts to Glory

Capcom Production Studio 8, Capcom

The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield and combos and special moves. Maximo fights wearing armor, if he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases.

Adventure
12 / 35