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Developer: Thinking Rabbit
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11 games
Soko-Ban

Soko-Ban

Thinking Rabbit, Spectrum HoloByte, Inc., Tandy, Sega Enterprises, Ltd., ASCII Corporation

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Puzzle
Maten Densetsu: Senritsu no Ooparts

Maten Densetsu: Senritsu no Ooparts

Thinking Rabbit, Takara

Maten Densetsu: Senritsu no Ooparts is a role-playing video game for the Super Famicom. The game takes place in a floating post-apocalyptic Japan. The player emerges in the middle of Tokyo's Akihabara district where the buildings have turned into ruins. Countless demons have managed to destroy cities everywhere and the people are all hiding underground. Getting home to the Shinjuku district will allow the player to uncover more of the plot. Mysterious artificats called ooparts (out-of-place artifacts) help to play a role in this invasion by a mysterious civilization. Players must choose between five characters; each one having different strengths and limitations. The game is played from the first-person perspective and the battles are extremely random. The dungeons in the game are claustrophobic and should remind some games of Shin Megami Tensei. Players do not gain levels after earning so many experience points. Instead, they gain energy points to boost their statistics.

AdventureRole-playing (RPG)
Super Sokoban

Super Sokoban

Thinking Rabbit, Pack-In-Video

Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrinkle is that each stage has a fixed move limit, and so the player must not only push the boxes in the right order but do so with maximum efficiency. The game was not released outside of Japan.

Puzzle