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Double Dragon II

Double Dragon II

Technos Japan, Acclaim Entertainment

Double Dragon II is a side-scrolling developed and released for the Game Boy and unrelated to Double Dragon II: The Revenge. The player takes control of martial artist Billy Lee, who is being hunted down by an organization called the "Scorpions" for murdering one of its members. The objective of the game is to fight off the members of the Scorpions and confront the true culprit, a rival martial artist named Anderson. A second player can now join in anytime via the use of a Game Link Cable, taking control of Billy's brother, Jimmy. The combat system is simpler compared to previous Double Dragon games, including the first Game Boy game. The player can perform a series of punches or a kick on most enemies, followed by straight punch or a high kick that knocks the enemy to the floor. Pressing the A and B buttons simultaneously will cause the player to kneel. While kneeling, pressing either button will cause the player to perform an aerial uppercut. Instead of the hair grab from previous games, the player will do a collar grab (similar to Renegade), in which the player can repeatedly punch his opponent in the face or push them to the ground. While standing near a fallen enemy, a jumping knee drop can be performed. Despite the presence of armed enemies, the player cannot disarm them and pick up their weapons like in other games in the series. The game is composed of three missions, spread across ten stages. The first two missions each consist of four stages that follows a basic structure: the player fight their way through a street until reaching the boss. This is followed by a subway platform, a fight inside a subway car, and the destination platform, where the player confronts another boss. The final mission, composed of only two stages, starts at the streets again, but this time the player must fight his way to the entrance of the Scorpions headquarters. Once inside the building, the player fight their way through a series of floors, including an area where all the previous bosses appear, until reaching the top floor where Anderson awaits. The game has three difficulty settings, but the Easy setting only allows the first mission to be played.

ArcadeFightingHack and slash/Beat 'em up
Double Dragon

Double Dragon

Technos Japan, Arc System Works

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.

ArcadeFightingHack and slash/Beat 'em up
Double Dragon II: The Revenge

Double Dragon II: The Revenge

Technos Japan, Arc System Works

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

AdventureArcadeFightingHack and slash/Beat 'em up
Return of Double Dragon

Return of Double Dragon

Technos Japan, Tommo Inc, Retroism

Return of Double Dragon features several significant differences from Super Double Dragon: the title theme and most of the background music were shuffled around (e.g. the Mission 1 theme from Super Double Dragon is played during Mission 4 in Return of Double Dragon) and the player can perform certain actions which cannot be done in Super Double Dragon (such as retrieving a boomerang after throwing it or hitting an opponent more than once successively with the hurricane kick). The enemy placement is also different in both versions and weapons such as knives and incendiary bombs do less damage in Return of Double Dragon. Enemies can duck end combo blows, thus preventing the player from finishing their combos. The final Mission also features two additional levels before the final battle. An Option Mode is included in Return of Double Dragon as well, allowing players to adjust the game's difficulty level, as well as listen to the game's music and sound effects.

FightingHack and slash/Beat 'em up
Downtown River City Baseball Story: Play Ball, Kunio!

Downtown River City Baseball Story: Play Ball, Kunio!

Technos Japan

Tatsumi Tachibana, An honor student and a superb athlete, is the team captain of Nekketsu High's Baseball team. An injury on his shoulder bars him from leading Nekketsu High to Japan's National High School Baseball Tournament. His girlfriend and team manager of Nekketsu High's Baseball team, Rika Asano, is heartbroken and unable to fulfill her duties as team manager. This motivates Sugata Sanjuro, who has a crush on her, to lead the Nekketsu team in the baseball tournament. Todou Kounosuke holds a conference and announces that Japan's National High School Baseball Tournament will commence, and Nekketsu High will be lead by Sugata. Will Nekketsu be able to defeat Reihou Academy and the other teams with Kunio nowhere to be found?

Sport
Popeye

Popeye

Technos Japan, Playtronic

Popeye: Ijiwaru Majo Seahag no Maki is a board game and sidescroller action game in one. The goal is to recover all the hearts scattered around the game board and defeat any mini-bosses presented by Popeye villains, and then finally defeat the seahag. The game's levels which are called stages feature large level maps that appear in the form of a board game in which the player will have to take turns moving around, explore each of its spaces, and obtain the hearts of Popeye's frozen friends. There are also spaces that serves different purposes throughout the game. The beginning of each stage starts with by showing the player which character will have to be saved. Their heart the rises skyward and splits into various pieces, those pieces then scatter onto random spaces of the map which the space will appear as an enclosed heart. When on the map, the player presses the action button a wheel will appear with spaces numbered 1-6 which will help determine the player's moves throughout the game. The game had a cancelled release in North America under the title of "Popeye", but ended up being released in Brazil under said title.

AdventureCard & Board GameHack and slash/Beat 'em upPlatformQuiz/Trivia
Super Dodge Ball

Super Dodge Ball

Technos Japan, SNK, American Technos

Super Dodge Ball, known in Japan as Kunio no Nekketsu Dodgeball Densetsu (lit. "Kunio's Hot Blooded Dodge Ball Legend") is a dodge ball-based sports game released for the Neo Geo platform in 1996. Developed by Technōs Japan Corp. and published by SNK, it was the last game the former company developed before they went out of business. The game was not officially released in Japan (only a Western version was produced, even though it was exhibited at the Japan Amusement Expo) but the game can be played with Japanese settings if the Neo Geo's motherboard is set to that region. No AES version of the game was released and MVS versions came in limited quantities. Choose from one out of seven characters from the Kunio-Kun series (each with two generic teamates) and compete agaisnt either the CPU or another player in a Dodgeball tournament.

FightingSport
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