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Wheels

Wheels

Taito, Midway Manufacturing, Leisure and Allied

Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles "Racer" and "Wheels" in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's Mini Drive (1958) and Taito's Super Road 7 (1970). The original Speed Race and Wheels had an upright arcade cabinet, while Midway's Racer introduced a sit-down cabinet. Taito released an updated version of Speed Race called Speed Race DX in 1975. Two-player versions followed with Midway's Wheels II and Taito's Speed Race Twin. The game was a worldwide commercial success. Speed Race was a hit in Japan, establishing 100 yen per play as the standard for arcade games there, while Wheels and Wheels II sold 10,000 arcade cabinets in the United States to become the best-selling arcade game of 1975. The Speed Race DX and Wheels versions were also among the top three highest-grossing arcade games of 1976 in Japan and the United States, respectively, while Speed Race DX was Japan's highest-grossing arcade video game of 1977. The game spawned the Speed Race series of arcade racing games. The game's use of vertical scrolling was also influential on later games.

ArcadeRacing
Soccer

Soccer

Taito

Soccer is Taito's third ever video game release and the first developed internally. The game was designed by the highly influential Tomohiro Nishikado, who would later go on to create Space Invaders. Soccer is a ball-and-paddle game like Pong, but with a green background to simulate a playfield, allowing each player to control both a forward and a goalkeeper. The players can adjust the size of the players, who are represented as paddles on screen. It also has a goal on each side. Soccer is likely to be Japan's first original domestically produced video game, in comparison to Japanese Pong clones released earlier, including Sega's Pong Tron and Taito's Elepong. Since it was exported to Europe in 1973 it may also be the first Japanese video game to be released on the European continent.

Sport
Jungle Hunt

Jungle Hunt

Taito, Polyvox, Atari, Atarisoft

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

AdventureArcadePlatform
Bubble Bobble

Bubble Bobble

Taito, Sega, Tec Toy

This is an enhanced port of the original version for the SEGA Master System/Mark III. The game now has 200 levels, new items like the peacock feather, blue book, and a blue crystal chalice have been added, and there are also 2 new mini-boss fights. The game also has hidden rooms which allows players to rack up bonus points and find items that are needed to see the best ending. The endings themselves have been changed to be a bit more cinematic. Super Bubble Bobble is a mode in the original version that happened after the player beat the original set of levels and had to beat them again with the enemies being swapped around. Beating this would allow the player to see the true ending. This version of the game lacks this mode as the 200 levels are considered one playthrough.

Platform
Bubble Bobble

Bubble Bobble

Taito, Square Enix

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

PlatformShooter
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