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Volfied

Volfied

Taito, Tec Toy, Empire Software, Ving Co., Ltd.

Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.

ArcadePuzzle
Power Shovel

Power Shovel

Taito

Based on Taito's Japanese arcade game, Power Shovel puts players behind the controls of three earthmovers in a variety of construction-oriented events. Three modes of gameplay are available: Arcade King, License Mode, and Level Editor. Arcade King includes missions from the coin-op, such as demolishing a car, knocking over houses, and pouring large amounts of curry sauce over rice. Money earned in this mode is used to unlock more mini-games, artwork, music, and other items. Two players can also compete against each other in these events in a best of three competition. Players take turns completing each task until a winner is declared. License Mode provides a series of timed tests (like knocking over poles, parking and digging sand) that must be completed in order to gain your operator's license. The Level Editor lets players design their own courses on a 6 x 6 grid, with obstacles such as holes, electric fences, cones, and sheds. The three available shovels vary in their size, speed, capacity, and digging ability. In each event, players have the option of a first- or third-person perspective.

Simulator
Bust-a-Move '99

Bust-a-Move '99

Taito, Acclaim, Square Enix

In the tradition of the Bust-A-Move series, Taito's Bust-A-Move '99 is a traditional puzzle game. The main objective is to destroy or get rid of (by dropping) all the bubbles located within the stage. Once you do this, you'll graduate to the next level. While the premise may sound simple, the logic and execution is not. Using a "bubble shooter", you must aim and shoot your bubbles to the top of the screen so that you can bring three bubbles of the same color together. When you do this, the bubbles will pop. One way to earn points is to have the popping bubbles as well as the bubble that was shot fall off the screen (in multi-player, it puts these bubbles on your opponent's side). This also gives you a lot less bubbles to take care of. Bubbles are constantly falling down. Popping them all in a short amount of time is necessary because the longer it takes you to pop them all, the faster they will drop. If you fail to clear out all the bubbles and they reach the bottom of the screen, the game is over. Bust-A-Move '99 contains some new options never seen in the Bust-A-Move series. There are now special bubbles (star, metal and rainbow to name a few), obstructive bubbles and blocks and new backgrounds. You are also given the opportunity to create your very own stages with the create-a-level editor.

ArcadePuzzleStrategy
Builder's Block

Builder's Block

Taito, Jaleco, EON Digital Entertainment, Square Enix

Builder's Block (known as "Land Maker" in Japan and "Landmaker" in Europe) is a puzzle game in which you must construct buildings and then eliminate them for points. Although a certain color can only eliminate itself, the object of this game is to match colored blocks together to form buildings. Once you have made a building, you can eliminate it by shooting a block on the corner of it. The larger the building, the more benefits you'll reap when you destroy it! The game can be played three different ways: Puzzle mode, Battle mode, and Arcade mode. In the Puzzle mode, you must travel to one of seven different courses and construct specific size buildings. You must not destroy the buildings in this mode. The object is to build cities for the specific course or region you're in and make the cities grow.

ArcadePuzzle
Ray Tracers

Ray Tracers

Taito, THQ, Sony Computer Entertainment, Square Enix

The Tracer Team is looking for a few good drivers. Don't get the wrong idea, though. In Ray Tracers a "good driver" always exceeds 150 mph, crashes into everything possible and uses up nitro boosters like they're going out of style. so, have you got what it takes? A futuristic city is terrorised by Black Kaiser, an armed racer gang. Cindy Gibson believes the gang were responsible for her father's death and she wants revenge. Inheriting her father's awesome racing cars, Cindy creates Ray Tracers and recruits the best racers she can find. Now the real battle begins in a search for the truth! Created in the best anime traditions, Ray Tracers is instantly addictive and immensly playable. Varied scenery, tunnels, dips, sudden drops and obstuctions just begging for you to decimate! The monster-fast, explosive arcade smash from Taito - Ray Tracers.

Racing
Chuka Taisen

Chuka Taisen

Taito, Sharp

Enter the wild, fun-filled world of Mike Chen. He's out to learn the secrets of the five lands so he can become a powerful wizard of the skies! Already he has tamed a cloud to carry him around. He has learned the art of the shooting Ki force from his fingertips! but standing against him are more wacky, zany creatures than you can shake your chopsticks at! Bird men. Flying cat heads. Pigs with guns. And flying bowls of soup! Sounds funny...but remember that each can zap you with a touch! You do have a couple of tricks up your sleeve. Collect power-up pots to fly faster and make your Ki force even more powerful! Defeat the mid-round bosses and you will earn the use of true magic...fireballs, guardian flames and bouncing bombs. Defeat the five world guardians and you'll become a Cloud Master! Fail, and you'll be locked in combat forever. Are you really going to let a flying dumpling get the best of you?

ArcadeShooter
The Legend of Kage

The Legend of Kage

Taito, Imagine Software, Nidecom Soft

The Legend of Kage is a 1985 arcade game by Taito and was released for several contemporary video game home systems in 1986. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). This MSX version was brought without a license to the SG-1000 in Taiwan.

ArcadeHack and slash/Beat 'em upPuzzleStrategy
Elevator Action

Elevator Action

Taito, Nidecom Soft, Quicksilva

Elevator Action is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, the game was very popular for many years. In the game, the player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed. The game was available as a standard upright cabinet The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The maximum number of players is two, alternating turns. The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshio Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

ArcadePlatformShooter
Kyuukyoku Harikiri Stadium

Kyuukyoku Harikiri Stadium

Taito

Kyuukyoku Harikiri Stadium is a baseball game developed by Taito Corporation. It was published in Japan for the Famicom in 1988. It is the first of the series of baseball games that was informally known as "Harisuta", which saw four games published for the Famicom, and two more for the Super Famicom. The starting entry contains 13 teams, 12 of which are modeled after real Japanese teams, while a 13th team (the I team) consists of a team of women players who represent various idols or models who were popular at the time. The game features a single player mode against the computer, a head-to-head mode for two players, or a home run mode where you compete to see who can hit the most home runs. Before the end of 1988, a version of the same game was released with an updated player roster, under the title Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data.

Sport
Musashi no Ken: Tadaima Shugyou-chuu

Musashi no Ken: Tadaima Shugyou-chuu

Taito

Musashi no Ken: Tadaima Shugyou-chuu is a 1986 video game software developed and published by Taito exclusively in Japan. It is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode. The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up and coming competitors. The anime is broken up in to two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series.

FightingPlatform
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