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Sin & Punishment: Star Successor

Sin & Punishment: Star Successor

Treasure, Nintendo SPD, Nintendo

Sin & Punishment: Star Successor is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. The game supports a variety of controller/controller configurations, two-player play and an online international leaderboard.

Shooter
Dynamite Headdy

Dynamite Headdy

Treasure, Tec Toy, Sega

Dynamite Headdy is a platform game in which the player controls Headdy, a puppet with a detachable head. This head can be fired in eight directions to attack enemies and obstacles, as well as retrieve out of reach items. By grabbing a HangMan, Headdy is able to pull himself up various platforms, or drag certain areas towards him. By finding a walking case named HeadCase, Headdy can gain a special head type depending on the image shown on HeadCase at the time he hits it. These range from offensive heads that increase his strength, allows him to shoot homing stars or suck up everything on screen, to support heads which include invulnerability, shrinking to reach small areas and sleeping to regain health. Most of these heads have a time limit before the head returns to normal, with the player able to cancel at any time, though some heads, such as the Pin Head, disable manual cancellation. The game also features a side-scrolling shooter stage, during which Headdy can change between three unique Head Types.

Platform
Radiant Silvergun

Radiant Silvergun

Treasure, Sega

Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time: The game is designed so that there is almost always a 'right' weapon for any situation. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. For example, a boss may have two sections located on either side of the screen. You could immediately go up to one and begin shooting it with a vulcan, or you could hover in the centre and hit both at the same time with the side bombs. This would increase your chance of obtaining the bonus before the time limit runs out and the boss self-destructs. The game rewards players for "chaining" enemies of just one of three colors, red, blue, or yellow. Whenever the player kills three enemies that are of the same color, who can obtain a points bonus. This also facilitates faster upgrading of weapons.

ArcadeShooter
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