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Developer: Special FX Software Ltd.
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8 games
Batman: The Caped Crusader

Batman: The Caped Crusader

Special FX Software Ltd., Ocean Software, Data East USA

The penguin is back, and he's set himself up as a respectable umbrella merchant. Or has he? Could the umbrella factory be just a cover for his plot to take over the world with an army of robotic penguins? As Batman you must match clues you've collected to locate the master computer and - POW! ZAP! CRUNCH! - Put an end to the demented squawkings of that overweight birdbrain. But that's not all! As soon as you've taken care of the Penguin, the Joker pulls off his greatest feat of sleight of hand - he kidnaps Robin! At the scene of the crime, you must gather all the facts. Then, while the trail is still hot, you're off on a crime solving adventure. Grab your batarang and rev up the Batmobile - because if you don't reach Robin in a hurry, the last laugh will be on you! HA, HA, HA, HA!

AdventureArcadePlatform
Hysteria

Hysteria

Special FX Software Ltd., Software Projects

A fanatical sect has changed mankind's future by summoning a previously extinct primeval entity in our past. You, a sole survivor of the once elite 'time corps' have been chosen by the federation of law and order to combat the entity in three time zones: Ancient Greece, Dark Ages and Space. The game, controlled by joystick, has you moving the time warrior in horizontal-scrolling parallax levels. You have to collect nine pieces that assemble to a face of the primeval entity who must be battled. Meanwhile, the locals in each time zone do not like time warriors and throw and fire everything at you. Luckily, you are carrying an energy conversion kit that changes some shot objects and enemies into valuable weapons and armoury. Good luck, you will need it!

ArcadeShooter
RoboCop 2

RoboCop 2

Data East, Special FX Software Ltd., Ocean Software

RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.

ArcadePlatformShooter