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Developer: Sonic Team
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ChuChu Rocket!

ChuChu Rocket!

Sonic Team, Sega

The object of the game is to guide one or more mice ("ChuChus") around a board into one or more goals while avoiding cats ("KapuKapus") roaming the board. The mice and cats all move in predictable paths by always turning right when hitting a wall head on, by following corners or by turning around when in a dead end. ChuChu Rocket!'s multiplayer mode revolves around up to four players placing arrows on the level at once, trying to direct mice into their own rockets and cats into other players' rockets (any cat that reaches a rocket removes a percentage of the mice within). Each player can only have three arrows on-screen at a time and cannot place them on other players' arrows or their own arrows. Arrows would disappear over time, or could be removed by a player placing his fourth arrow (which would eliminate the first arrow placed, thus leaving three). Although a simple concept, this quickly becomes frenetic with the relentless speed of the mice and four players fighting over them.

PuzzleStrategy
Sonic Adventure

Sonic Adventure

Sonic Team, Sega

Sonic Adventure is a 3D platformer video game in the Sonic the Hedgehog series. The player can control six characters from the Sonic universe, each with their own gameplay and point of view of the story. The game is divided up into two types of levels: Action Stages and Adventure Fields. The division of Action Stages and Adventure Fields are a serious departure from all previous Sonic games. Adventure Fields are non-linear game stages that contain very few items, generally designed for puzzle solving, exploration and plot advancement. Action Stages are more speed based and have Rings scattered in them. Sonic Adventure was the top-selling Dreamcast game and received a sequel in 2001, marking the 10th anniversary of the Sonic the Hedgehog series.

AdventurePlatform
Phantasy Star Online Episode I & II Plus

Phantasy Star Online Episode I & II Plus

Sonic Team, Sega

SEGA re-released in 2003 an updated version of Phantasy Star Online Episode I & II for the Nintendo GameCube in 2003 called Phantasy Star Online Episode I & II Plus. Early in the effort to run unsigned code on the GameCube, people found that when playing PSO and connecting to a server using the GameCube Broadband Adapter, a regular PC could be made to pretend it was a server which would fool the game. After making the connection, data could be streamed back to the GameCube, making it easy for hacking and false servers. Phantasy Star Online Episode I & II Plus was created in mind to fix this problem. Along with this problem, SEGA included extra content for offline with this game including: - Episode II Challenge Mode, which was perviously only online. - Perviously Online only quests, Seat of the Heart, West Tower and East Tower are now available offline. - Central Dome Fire Swirl, a downloadable quest for the Xbox, is now available offline. - The downloadable goods from Fake in Yellow quest are now available offline. Aside from some extra cheat protection, Phantasy Star Online Episode I & II Plus ran exactly the same as the original version and all data from characters, items, ect, can be swapped between the two instantly.

AdventureHack and slash/Beat 'em upRole-playing (RPG)
Samba de Amigo ver. 2000

Samba de Amigo ver. 2000

Sonic Team, Sega

Samba de Amigo: Ver. 2000 is an upgraded version, and it contains 14 new songs, as well as six new downloadable songs for the home version. Whereas in the original game, there were only three songs to choose in each stage, this version allows the player to choose several. "Love Love/Couples" Mode, originally available only in the home version of Samba de Amigo, is included in the arcade version of Ver. 2000. A new character named Amiga joins the cast. She is Amigo's sister, and wields a tambourine. In the home version, a new volleyball game replaces the original minigames. Survival mode was also added, where the player must finish as many songs in a row as they can. In addition, the Challenge mode has new goals, as well as five new secret stages that are quite difficult. The most significant addition to Ver. 2000 is the new "Hustle Mode". In this mode, the player must still follow the dots and shake the maracas in the appropriate location, but this is done a lot less often. Instead, Pose appears frequently, and in addition to making the player do static poses, he will be shaking his maracas in certain patterns that the player must mimic. These patterns include either shaking one or both maracas back and forth between two of the six positions, doing a full 360° rotation starting from one position, and looping all the way back around. All the songs in the game, including the ones previously found in the first version, have both Original and Hustle Mode patterns. Samba de Amigo Ver. 2000 was announced for North American release, under the name Samba de Amigo Ver. 2001, but it was among the games that were canceled when Sega discontinued support for their console.

Music
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