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Billy Hatcher and the Giant Egg

Billy Hatcher and the Giant Egg

Sonic Team, Sega

Darkness has fallen upon a once-magical land. An evil King who seeks to rule with an everlasting night has captured the creatures that inhabit this realm. Now, a young boy must use the powers of a legendary suit to control special eggs in order to restore light to the land. Gamers will collect magical eggs, use them to solve puzzles and nurture them with items found while exploring the world. Gamers will be able to hatch the eggs and discover magical creatures with a variety of skills, introducing a strategic planning element to the combat and puzzles. Players will explore massive, colourful environments, each with their own missions and secrets, and then defeat the evil boss of each stage. It's up to Billy Hatcher to return light to the land.

AdventurePlatform
Sonic Heroes

Sonic Heroes

Sonic Team, Sega

Sonic Heroes is an adventure and multiplatform video game in the Sonic The Hedgehog series, developed by Sonic Team and published by SEGA for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and Microsoft Windows PCs. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. This game differs from other Sonic games by allowing the player to take control of one of four teams, each with three characters, who each have unique abilities to use. The game received mixed reviews from critics but it performed commercially well, becoming a million-seller and making the best-selling lists for all three of its original platforms. Join Team Sonic, Team Dark, Team Rose and Team Chaotix in a multiplatform adventure! Run, Fly, use your Power, grind, swing through 7 different levels with unique paths, fighting evil and solving puzzles for each team.

AdventurePlatform
Sonic Mega Collection

Sonic Mega Collection

Sonic Team, Infogrames, Sega Corporation

Sonic Mega Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. The compilation contains twelve to fourteen games (depending on region) originally released on the Sega Genesis. Ten of the included games are installments of the Sonic the Hedgehog series, while the remaining two to four games are only related to the series through its publisher, Sega. According to the director, Yojiro Ogawa, the purpose of the compilation was to introduce younger players to the original games in the Sonic series. The games are played through a Genesis emulator developed by Sonic Team themselves. Outside of the games, the compilation includes Sonic-themed videos and illustrations, as well as high-resolution scans of the instruction manuals and Sonic the Hedgehog comic covers.

PlatformPuzzle
Christmas Nights into Dreams

Christmas Nights into Dreams

Sonic Team, Sega

The story of Christmas Nights follows Elliot and Claris during the holiday season following their adventures with Nights. Though they both enjoy the Christmas season, they feel as if something is missing. Finding that the Christmas Star that usually sits at the top of the Twin Seeds Christmas tree is missing, the pair head off to Nightopia to find it. There, they meet up with Nights again and re-explore Spring Valley, which has now been Christmas-ified due to the kids' dreams of the holiday season. The trio of heroes must now take down a revived Gillwing and retrieve the Christmas Star from his lair. The game uses the Saturn's internal clock to change elements of the game according to the date and time. In November and January, the title screen label "Nights: Limited Edition" is changed to "Winter Nights", with the lush greenery of the environment being replaced by white snow. During December, "Christmas Nights" mode is activated, resulting in further Christmas-themed alterations, such as item boxes becoming Christmas presents, Nightopians dressing in elf costumes, and Christmas trees replacing Ideya captures. The background music is replaced by an instrumental version of "Jingle Bells", as well as there being a "Christmas-like" rendition of the boss theme. During the "Winter Nights" period, the weather in Spring Valley will change according to what hour it is. Other cosmetic changes are visible on New Year's Day, and loading the game on April Fool's Day results in Reala replacing Nights as the playable character.

Platform
Sonic Adventure: Limited Edition

Sonic Adventure: Limited Edition

Sonic Team, Sega

The Limited Edition of Sonic Adventure was a pre-release version of the game distributed to stores and rental locations, it did not include any bonus content. History: The Limited Edition of Sonic Adventure was originally distributed to approximately 400 Funcoland locations as a disc-only release to be used in Dreamcast kiosks promoting the upcoming release of the console. These discs included a trimmed down version of the game based on the Japanese release and had saving and network connectivity disabled along with other minor differences; they were known to be buggy. Later, a variant of the release was distributed to Hollywood Video as part of a pre-release promotion in which the game could be rented along with a console before it’s official launch. This variant of the game allowed saving and included a case and manual. The disc, game manual cover, and spine of the case all state “Limited Edition” and the artwork differs slightly from the standard edition release. Due to it’s exclusive distribution through a rental chain many of the original game cases were lost or destroyed and replaced in whole or in part with cases or manuals from the standard edition release, also many discs were tagged with a “Hollywood Video” security sticker.

AdventurePlatform
Nights: Journey of Dreams

Nights: Journey of Dreams

Sega Studio USA, Sonic Team, Sega

This time around, however, Nights takes a bit of a different turn. Keeping in line with the "world of dreams" theme – it wouldn't be Nights without it – players will take control of Will and Helen, two young children each entering into Nightopia (the world of dreams) with their own back-story, emotional baggage, and inner demons that come to life though the forming of nightmares. It's a pretty simple concept overall, and with each child's five main levels you'll get a different piece of the story leading up to the same grand finale. Once they arrive in the land of dreams, each character meets up with a Nights almost instantaneously, and from there learns to meld with the mysterious creature and fly through the world of Nightopia. Along the way you'll learn of the quest to find the hidden Ideya (basically essences of the human spirit), and eventually attempt to defeat a powerful god-like creature named Wizeman and his right-hand man Reala.

AdventurePlatform
Phantasy Star Online Blue Burst

Phantasy Star Online Blue Burst

Sonic Team, Sega

Phantasy Star Online Blue Burst, a port of the Xbox version, was released for Microsoft Windows in 2004 through digital distribution, featuring both Episode I and Episode II, and adding a new Episode IV, NPCs, quests, team system, and server-side saving system. The Phantasy Star Online titles are a sub-series of Sega's Phantasy Star series of games that began in 1987. With the exception of Episode III, the PSO games themselves are hack and slash role-playing games where the player slays monsters, levels up, buys new equipment, etc. The online Phantasy Stars differ from the previous games of the series by offering a real-time – rather than turn-based – approach to combat, seamlessly integrating this with exploration and plot developments.

AdventureHack and slash/Beat 'em upRole-playing (RPG)
Sonic Riders: Zero Gravity

Sonic Riders: Zero Gravity

Sonic Team, Sega

Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. A port for the Xbox 360 was cancelled during development, while a sequel, Sonic Free Riders, was released exclusively for that system in 2010. Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called "Extreme Gear". In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's "fuel" system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.

RacingSport
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