player.gg

Search games

Developer: Sensible Software
Sort games
20 games
Sensible World of Soccer

Sensible World of Soccer

Sensible Software, Renegade Software, Virgin Interactive Entertainment, Inc.

Sensible World of Soccer is an enhanced version of Sensible Soccer. Virtually every important soccer league in the world is included in this game, with some countries not only having premier / first division, but 2nd, 3rd, and more divisions. All important international competitions are also included (club- and national-team based). The game has a career mode, where you may play up to 20 seasons as player manager or manager only. During a career as a coach you're not tied to one club / national team, meaning if you're good enough one (or more) big clubs make offers to you to coach their team. All teams featured in this game have real players (names, strengths, weaknesses, etc.) from the 1994/1995 season. The management part of the game allows you to buy any of these players (which number 24,000 in total) if you have enough money and a free slot in your team. Besides the player manger career, you may play friendly matches, single season of any competition, and custom competitions, which can be made from scratch or based on a real one. Teams participating in these competitions can be chosen from any country. All the teams may be played by human player or computer. The DOS version is based on Amiga version 1.1 with the data of season 1995/1996. 1.1 adds the ability to switch between player-manager and manager-only status before each match of a career and improved on-pitch skills enhanced for the player teams. Also the athletes' statistics improve by consistent goal-scoring.

Sport
Cannon Fodder 2

Cannon Fodder 2

Sensible Software, Virgin Interactive Entertainment (Europe) Ltd., Codemasters

Cannon Fodder 2 is a military-themed action game with strategy and shoot 'em up elements. The player controls a small squad of up to four soldiers. These soldiers are armed with machine guns which kill enemy infantry with a single round. The player's troops are similarly fragile, and while they possess superior fire-power at the game's outset the enemy infantry becomes more powerful as the game progresses. As well as foot soldiers, the antagonists include vehicles and missile-armed turrets. The player must also destroy buildings which spawn enemy soldiers. For these targets, which are invulnerable to machine gun fire, the player must utilise secondary, explosive weaponry: grenades and rockets

Real Time Strategy (RTS)ShooterStrategy
Tyrants: Fight Through Time

Tyrants: Fight Through Time

Sensible Software, Image Works, Imagineer, Virgin Games, CSK Research Institute, Tec Toy

First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level

Real Time Strategy (RTS)SimulatorStrategy
Wizball

Wizball

Sensible Software, Ocean Software

Wizball is a scrolling shooter in similar vein to Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. At the same time, each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. The wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting green pearls (which appear when some sprites have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower, and also a companion known as Catellite. Catellite (ostensibly the wizard's cat) is also spherical in form. It normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which also renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets; the player has to use it to do so. In the two-player mode, Catellite is controlled by the second player. As well as droplets of colours, sometimes droplets of other colours also appear, having various effects. These include: Light blue - causes a "filth raid", where a wave of fast-moving enemies appear, shooting bullets at the player. Grey - changes Catellite into an "Indestructacat", making it invulnerable to enemies. White - gives an extra life. Purple - changes Catellite into a "mutant cat", causing it to disobey the player's controls. Black - causes "freaky bits", turning most of the scenery black.

ArcadePlatformShooter
Sensible Soccer: European Champions - 92/93 Edition

Sensible Soccer: European Champions - 92/93 Edition

Sensible Software, Renegade Software

With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one ‘professional foul’ (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added. This is the version that would be ported to various consoles, such as the SNES, Genesis, and in North America under the title "Championship Soccer '94".

Sport
Sensible Soccer: European Champions

Sensible Soccer: European Champions

Sensible Software, Sony Imagesoft, Renegade Software

Sensible Soccer: European Champions is a fast-paced soccer game. The action is shown from a top-down perspective which only shows a part of the playfield. The controls only use one button to initiate a shot: how long the button is pressed determines the strength and the direction pad controls the direction. However, there is also a novice mode available with the usual division between a shoot and pass button. Another important option is the dribbling (novice or expert) which sets how well the ball sticks to the controlled athlete. Before starting a match, there are also some limited tactical options available (choosing the formation and switching the position of athletes around). In contrast to the computer versions there are no pre-set tournaments, but the player can start two tournaments with customizable requirements: cup or league. The cup allows to set the number of rounds (one to four) and some rules can be switched on or off for each round individually (number of legs, extra time, penalties). The league on the other hand has the options number of teams (between one and seven), how often the teams face each other (between once and four times) and if a win rewards two or three points. The pitch type (normal, dry, wet, icy, hard or random) can be set in both modes. There are twenty national and twenty club teams (all with slightly changed original names) to choose from. General options are the game length (between three and seven minutes) as well as switching weather on or off.

Sport
Championship Soccer '94

Championship Soccer '94

Sensible Software, Sony Imagesoft, Codemasters

Championship Soccer '94 is based on the computer game Sensible Soccer: European Champions. The gameplay is identical: a fast-paced, top-down soccer game with emphasis on fast passes and simple control system. Players can choose between 40 national, 64 club or 64 custom (fantasy) teams and can assemble their own tournaments (cup or league) with them. The number of participating teams and some of the rules can be customized. The main difference to the original is the reduced number of pre-set tournaments: for national teams World cup qualifiers and the new Maastricht Cup (a knockout tournament) and for club teams the European Superleague and EUFA Cup. Custom teams only have the Booby League and Turkey Tournament available anymore. Another important difference is that the athletes and tournaments no longer use original names, e.g. EUFA instead of UEFA. The SEGA CD version uses its increased storage capacity for additional sound and some rendered movies, e.g. a flight over a stadium before starting a match. Like the computer version, the only major change compared to the predecessor are the additional eleven national teams and updated team rosters. It also features the World Cup 1994 as pre-set tournament (with the original groups) instead of World Cup qualifiers. Otherwise it keeps the same pre-set tournament options and the option to create own tournaments (cup or league) with the 51 national, 64 club and 64 custom (fantasy) teams. The Genesis version features original names which are slightly changed in the European SNES version (e.g. Klonsmann instead of Klinsmann). In the US version, the names have no resemblance to original athletes.

Sport
Sensible World of Soccer

Sensible World of Soccer

Sensible Software, Codemasters

Sensible World of Soccer is the classic 90’s football game reborn with enhanced graphics! Take on your friends online now in this fantastic pick up and play football game. Play a quick game, or manage your team over a full season with a fully immersive tactics editor. In 2006, Codemasters announced a new version of Sensible World of Soccer, developed by Kuju Sheffield, for the Xbox 360 to be released in summer 2007 on Xbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the 96/97 version of Sensible World of Soccer. Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten. After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007 but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible. The fixed version of the game was released two days later on 21 December. The Windows version was never released.

Sport
Sensible World of Soccer '96/'97

Sensible World of Soccer '96/'97

Sensible Software, Renegade Software, Codemasters

Sensible World of Soccer '96/'97 is an updated version of Sensible World of Soccer: European Championship Edition. The only addition are the updated team rosters. SWOS is a top down football/management game, with either quick game or 20-year career player-manager options. The games are set to last 3 minutes, but the 20-year career can suck in your entire life for a few months. The graphics are kept very small so the player can orientate themselves on the pitch without need for a radar. The controls are simple, easy to get used to and very effective. In the full career mode you can jump from club-to-club buying any of the game's 29000+ players, as well as play around with team tactics. And you can choose from 1400 teams over the five continents. While the Linux/Macintosh/Windows are just the emulated DOS version, the Xbox 360 has some genuine changes: online multiplayer, updated graphics (the graphical style and the top-down perspective are kept) and dynamic advertisements. The team rosters are still based on season 1996/1997, but the names are not authentic anymore. It title is also the base for the remake on Xbox Live Arcade in 2007.

Sport
Cannon Fodder

Cannon Fodder

Sensible Software, Codemasters

Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once). Each mission has a specific objective, and some feature vehicles such as tanks that used make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.

Point-and-clickReal Time Strategy (RTS)
Cannon Fodder

Cannon Fodder

Sensible Software, Virgin Interactive Entertainment, Inc., Krisalis Software, The Hit Squad, Sold Out Sales & Marketing, Kuju Wireless Publishing, Codemasters

Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive. The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. Cannon Fodder has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the Daily Star and a number of public figures derided the game. In other respects, reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. Amiga Action awarded it an unprecedented score, calling it the best game of the year.

ShooterStrategy
Sensible Soccer: European Club Edition

Sensible Soccer: European Club Edition

Sensible Software, GT Interactive Software

Sensible Soccer European Club Edition is the followup sequel to Sensible Soccer '98. The game now has all the club teams of Europe included, with many new features that have never been seen before. Over 90% of all in-game graphics have been massively enhanced including all player models and textures and improved crowds and stadiums. The in-game animation system has been thoroughly tweaked for a much smoother overall look to the game. There's also a brilliant, new, stylish look to the even bigger and more comprehensive menu system. New close-up penalty shootouts in full 3D gameplay is more silky smooth than ever with improved aftertouch, much improved tackling, a burst of speed for defenders and the ability to wash whites at a much lower temperature. An improved in-game sound system lets you hear the sounds of the game more clearly. Over 200 European Club Teams are included, all with accurate player skills, etc., from the English, Scottish, Italian, Spanish, French, German, Dutch and Belgian leagues. Plus the clubs can play in all European Club Tournaments and European Tournament Qualifiers that are for all international European sides.

Sport
Sensible Soccer: European Champions

Sensible Soccer: European Champions

Sensible Software, Sony Imagesoft, Renegade Software

Sensible Soccer: European Champions for the Sega Master System and Game Gear is based on Sensible Soccer: European Champions: 92/93 Edition. The gameplay is identical: a fast-paced, top-down soccer game with emphasis on fast passes and simple control system. The main difference to the original is all content regarding custom teams is missing. However, in contrast to the 16-Bit version, all pre-set tournaments for national and club teams are still intact. It is also still possible to create own tournaments (cup or championship) with customizable rules with the available teams. The fake athlete names can't be edited. The proportions of athletes and playfield are identical in both versions, but the on-screen area is reduced on Game Gear.

Sport