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Developer: Sega AM3
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Le Mans 24

Le Mans 24

Sega AM3, Sega

Le Mans 24 (ル・マン 24) is a Sega Model 3 arcade game by Sega, based on the real life endurance race of the same name and licensed by its organisers, Automobile Club de l'Ouest. It is unrelated to Le Mans 24 Hours for the Sega Dreamcast. Le Mans 24 is unique among Sega racing games in that the races occur in real-time, with 24 in-game hours equivalent to roughly 10 minutes. Players have a limited amount of time to complete the 24 hour race and can earn extra time by passing other cars or completing a lap of the track. Likewise, being passed by another car subtracts time from the timer. If the timer runs out, the race continues even if there are no players. The player can choose to insert another credit and continue where s/he left off. Up to 3 twin cabinets can be linked to allow 6 player competition. Le Mans 24 is much more realistic than other racing games of its era, with periods of rain affecting how the cars handle, simulated tire wear, and a day/night cycle.

Racing
Winter Heat

Winter Heat

Sega AM3, Data East Corporation, Sega

Winter Heat is the home conversion of the DecAthlete (also known as Athlete Kings) sequel, replacing decathlon by Winter sports. Competition (in Arcade, Saturn or Practice modes) includes 11 events featuring eight athletes of different nationalities - Li Huang, Karl Vain, Joe Kudou, Ellen Reggiani, Aleksei Rigel and Rick Blade are joined by B.B. (replacing Jef Jansens, who appears as a secret athlete) and Johann Stensen (instead of Femi Kadiena). The game is a typical Winter-sports game, in the line of those released by Epyx but with a more arcade feel. The events include: Speed Skiing: A simple dashing event where the goal is to descend the hill as fast as possible (in speeds over 200 km/h). Action is reduced to mash the button to gain speed. Ski Jumping: Composed by four parts: The run up (mash the button to gain speed), the jump (selecting the angle), the flight (mash the button to gain extra length) and the landing (pressing the action button too early will lose valuable meters, too late will cost the jump). Downhill: A simplified version of the real downhill event. It's impossible to miss the gates, and the challenge is to get a strong start-up, keep a straight path not losing speed hitting the fences and hitting the action button to jump hills perfectly. Short Track Speed Skating: A straightforward event where the directional pad controls the direction of the athlete along the speed button to control the pace. As the event runs for over 40 seconds, it's possible to hold second position, making the opponent cut air resistance which allows the player to reach fastest speeds with less button presses. Skeleton: The first event in the ice tunnels, it requires a fast run-up followed by a strong entrance in the tunnels. By pressing the action button it's possible to slow down the sled and make more controlled turns, or the athlete can fall from it, which not only loses time but also requires a small run-up. Slalom: Just like the Downhill, it's impossible to miss a gate in the Slalom. After an initial sprint the player has to press the action button to approach each flag in the best way possible. Hitting the button too early or too late will make the athlete hit the flag, losing valuable time. Aerial: An event similar to the Ski Jump. Instead of offering a "click-along" version, the player starts by setting the difficulty of the jump, and then three parts follow: in the run-up, the player sets the speed by mashing the speed button, followed by the jump which sets the strength (by pressing the action button) and when the athlete leaves the launch ramp, the player must mash the speed button once again to complete the jump. To complete a jump, the player must fill each section of the jump bar by making enough button presses Bobsleigh: In all similar to the Skeleton, except there's no option to slow down. Speed Skating: Another simple button-mashing event but with a twist: speed must be controlled on the turns, or the athlete will slip out losing a few seconds in the process. The speed can be controlled by a color graph above the power bar. Snowboard: A mix between the Slalom and Downhill. There are several gates to be passed, plus two jumps. Unlike the other two events, it's possible to miss a gate, which carries a one second penalty for each missed. Cross Country: The stamina-influenced event. There's a long track with some hills that can be taken for advantage, as during downhill slopes it's possible to gain a lot of speed without losing stamina.

Sport
SegaSonic the Hedgehog

SegaSonic the Hedgehog

Sega AM3, Sega

SegaSonic the Hedgehog is an isometric platforming game with three characters who shares identical controls and abilities. The characters are controlled with one action button which lets the player perform a spin jump, and a trackball which is used to move the characters around. Each trackball and corresponding action button are color-coded, meaning the blue ones are for Sonic, red ones are for Mighty and yellow ones are for Ray. The premise of the game is to reach the end of an isometric course without dying. This objective is similar to other video games in the Sonic the Hedgehog series. Yet, it is also different in the sense that instead of a typical platforming game, the game is centered entirely around running as fast as possible on a linear course from a never-ending barrage of threats, including giant boulders, lava flows, rogue gears, falling stalactites, and other traps. When the player is hit by a dangerous obstacle or hazard, they lose health from the Health Gauge, which can be refilled by collecting Rings that found around the arena. Upon completing each level, the game tallies up how many Rings were grabbed. Extra points are also received if over half of the level's Rings were found. The game only has a few enemies and one boss that appears midway through the game. At the end of the final level, the player is given twenty seconds to escape from the self-destructing tower. Failure results in an instant Game Over.

ArcadePlatform
Virtua Tennis 4

Virtua Tennis 4

Sega AM3, Sega

Virtua Tennis 4 is an action-oriented tennis game which focuses on fast matches instead of being a realistic simulation. The heart of the game is the career mode in which the player creates their own avatar. The goal is simple: reaching the top within four seasons. Here the player has various possibilities to improve their tennis player, e.g. by playing training sessions (arcade minigames like picking up eggs) to improve the statistics, buying new clothes with prize money or playing matches. The menu for this mode is made up like a board game. Other playing modes are single matches, party mode (playing the mentioned mini games) or arcade (winning as many matches in a row as possible). Here players can choose between 19 licensed athletes (plus at release already retired athletes in the PlayStation 3 version). The standard controls for returning the ball consist of choosing the desired move, e.g. spin and basic direction. When a special bar is filled up, players can unleash an especially powerful shot.

SimulatorSport
Cyber Troopers Virtual-On Force

Cyber Troopers Virtual-On Force

Sega AM3, Sega

Cyber Troopers Virtual-On Force is a 3D mecha fighting game developed by Sega AM3 (formerly Hitmaker) and published by Sega. It was released in Japanese arcades only on the Sega Hikaru arcade system board in 2001. Following its initial release, there was initially no home console port of the game due to the Hikaru's superior graphical capabilities. A region free home port of the game was released for Xbox 360 on December 22, 2010. The Xbox 360 version retains the same gameplay as the original series, only with a few inclusions: 2 on 2 Leader Battles, co-op boss fight mode, a Mission mode and Xbox Live support for online play. Battles have local 2 player splitscreen or up to 4 player over System Link. The game also has a special Collector's edition which includes a booklet called Virtual On Chronicle 15, that looks back at 15 years of Virtual-On, and a six disc soundtrack called Virtual On Official Sound Data. All of the items come packaged in a box with artwork from Hajime Katoki. Jaguarandi is now available as a hidden character, along with Apharmd the Hatter based on Apharmd J. However, Ajim, which was a playable character in Oratorio Tangram, is not playable in this Force version. The split-screen gameplay, which was absent from Xbox Live Arcade version of Oratorio Tangram, makes a return in this version. Preordering of the games allows access and download a special "Thorax" item that adjusts the bust sizes of both female Virtualoids: Fei-Yen and Angelan.

Fighting