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Meteos Wars

Meteos Wars

Q Entertainment

Meteos Wars is a falling block puzzle game based on the Nintendo DS game Meteos. While the basic gameplay is identical in design, controlling with a gamepad instead of the touch-screen & Stylus pair makes it a different game. It consists of a board where coloured meteos plummet towards a planet's atmosphere. There, they form columns that the user can manipulate. The player moves a red cursor with two buttons to slide the meteos up or down. When three or more are lined up horizontally or vertically, they turn into ignited stone and are launched into space (the top of the screen) boosted by rockets. There they also catch all incoming meteos and often chain combos together. Ignitions based on vertical matches provide a more powerful ignition. As a group catches more incoming meteos, it becomes heavier and gravity pulls it down. The player can avoid that by causing secondary ignitions, either directly in the group or from below. If meteos can be lifted past the top of the screen, they fall down into the opponent's board. The game is over when a player's board is filled up entirely. An additional button can be used to speed up time, creating time bombs to be sent into the opponent's board to cause an explosion. Meteos can also turn into ash and drop back down. When there is a full gauge at the bottom of the screen a planet impact can be caused. There are four types (Armageddon, Gambit, Sentinel and Tempest) each with different effects. Respectively, they lower the attack power, send more meteos while receiving less, fire a meteos missile, and fire lasers to clear away falling meteos as an additional means of defense. The single-player has three game modes: a versus battle against the computer, mission mode, and attack mode. In the mission mode different planets need to be defeated before reaching Meteo. It is possible to unlock new planets and accessories along the way. Multiplayer against a human player is available both offline and online.

Puzzle
Lumines

Lumines

Gameloft, Q Entertainment, Bandai, WildTangent

Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

MusicPuzzle