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SoulCalibur

SoulCalibur

Project Soul, Namco

SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

ArcadeFighting
SoulCalibur II

SoulCalibur II

Project Soul, Namco

SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises. The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.

Fighting
SoulCalibur IV

SoulCalibur IV

Project Soul, Namco Bandai Games, Namco

"Swords will be honed and weapons optimized as the world renowned weapon-based fighting series Soulcalibur unveils a fourth installment. Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV strives to be the definitive fighting game experience. The unrelenting pursuit of two legendary swords continues as Soulcalibur IV re-introduces classic warriors from the series as well as debuting new characters bringing new conflict and intrigue. Soulcalibur IV propels the fighting genre into the next-gen era with visually realistic environments, interactive stages, enhanced AI, and a new battle system." Exclusive to the Xbox 360 version is Yoda from Star Wars, who’s inclusion was meant to represent the colours of the Xbox Logo.

ArcadeFighting