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Developer: OCEAN Software
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The Addams Family

The Addams Family

Ocean Software, Paramount Pictures, The Hit Squad, Erbe Software

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.

Platform
Navy Seals

Navy Seals

Ocean Software

Navy SEALS is a shoot 'em up platform video game developed and published by Ocean Software. It was first released in the United Kingdom for the Amstrad CPC, Amstrad GX4000 and Commodore 64 in 1990. It was later re-released in the rest of Europe for the ZX Spectrum, Atari ST and Amiga home computers in the following year. It was then ported to the Game Boy on 1 September 1991 in the United States. The game is based on the film of the same name and follows the protagonist, Lieutenant Dale Hawkins, progressing through five side-scrolling levels. The game was developed by Ocean Software, in which they were renowned for creating video games related to their respective films. Navy SEALS focuses on Hawkins recovering caches of Stinger missiles from Arab soldiers in the Middle East. The game received positive reviews upon release, with critics mainly praising the graphics, presentation and challenging gameplay. However, criticism was directed at the ZX Spectrum port, which received disapproval over its monochrome graphics.

Shooter
Hunchback: The Adventure

Hunchback: The Adventure

Ocean Software

As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale. Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title. You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)! Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact. The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field. The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay. Now you can give your twitchy fingers a rest and let your brain take over for a while.

Adventure
N.O.M.A.D.

N.O.M.A.D.

Ocean Software

Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross. A name spoken only in whispered voices, gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice. Though no law-enforcement agency has ever managed to convict him, he is surely responsible for many of the nefarious dealings that occur within the civilised Universe. Truly a man without scruples, guilty of arson, murder, gun-running and photo-nucleonic destruction of all people weaker than himself. In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis Organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed homeworld and destroy this vile despot once and for all.

PuzzleShooter
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