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New Super Mario Bros. 2: Gold Classics Pack

New Super Mario Bros. 2: Gold Classics Pack

Nintendo Entertainment Analysis & Development, Nintendo SPD, Nintendo

The Gold Classics Pack (Golden Classic Course Pack in Japan) is a downloadable Coin Rush pack released on November 27th, 2012. It was made to celebrate the world coin total reaching 300 billion gold coins in New Super Mario Bros. 2 for the Nintendo 3DS. The pack consists of level designs inspired by past Super Mario games such as Super Mario Bros. and Super Mario Bros. 3. As a direct consequence of the circumstances behind its creation, it came out as the sixth pack, while the original sixth pack, Coin Challenge C, as well as the planned seventh DLC pack, Platform Panic Pack, were released as the seventh and eighth DLC packs, respectively. It is rated one out of five stars, meaning "very easy". This pack uses 2 blocks from the SD Card's memory. From its release until the end of January 2013, the Gold Classics pack was free to download

Platform
BS SimCity: Machi Tsukuri Taikai

BS SimCity: Machi Tsukuri Taikai

Nintendo Entertainment Analysis & Development, Nintendo, St. GIGA

BS SimCity: Machi Tsukuri Taikai (「BS SimCity 街作り大会」) is a Downloadable 4-part Soundlink game for the Satellaview that ran between August 4, 1996 and January 31, 1998. The game was broadcast in as a rerun at least twice throughout the lifetime of the Satellaview, once in October 1996 and once in January 1998 as the winner of the third Player's Choice vote. BS SimCity is a pseudo-sequel to the original 1991 SimCity for the Super Famicom. There are four characters (Dr. Wright, Yoshio Kanetake, Mr. Roy, and Madam Mary) added. Four different maps are given to player every week, the objective is to develop the city within time the limit. During the game, voice of characters is told and happenings occur simultaneously to all players.

Simulator
Super Mario 3D World

Super Mario 3D World

Nintendo Entertainment Analysis & Development, Nintendo

Super Mario 3D World is a 3D platformer action game for the Wii U, and a follow-up of the Nintendo 3DS installment Super Mario 3D Land. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's Goal Pole. One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the Mario series to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game, and each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the GamePad and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the Cat power-up, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.

Platform
Pikmin

Pikmin

Nintendo Entertainment Analysis & Development, Gradiente, Nintendo

Pikmin is a whole new breed of gameplay from Nintendo. The quirky, life-under-the-microscope title delivers a unique experience like few before it with a blend of real-time strategy, adventure, and puzzle elements. Taking advantage of the GameCube's graphics power, Pikmin sports lush texture work that brings to life a microscopic fantasy world. Players control Captain Olimar, a lovable little astronaut, who crash landed on a planet inhabited by even more lovable little plant creatures known as Pikmin. Olimar can command these creatures RTS-style, assign them tasks, make them attack foes, and gather resources. The ultimate task is to rebuild Olimar's space ship before a 30-day time window elapses.

AdventureReal Time Strategy (RTS)
Pokémon Stadium

Pokémon Stadium

HAL Laboratory, Nintendo Entertainment Analysis & Development, Nintendo, Gradiente

In the game's Stadium Mode, one player competes in 80 different battles, divided into four tournaments. Beat the Stadium Mode and you're in for a bonus battle against the ultimate Pokémon warrior, Mewtwo, as well as a secret mode that gives you 80 brand-new, and devilishly tough battles. There is virtually no way you can beat the secret mode without having trained your own, elite Pokémon. One to four players compete against each other or the computer in a no-holds-barred battle with customizable rules. You can select rental Pokémon for these battles -- but that makes them much too predictable since their selection of techniques isn't determined by the trainer. You can also select quick and easy versus and random battles.

Role-playing (RPG)Turn-based strategy (TBS)
Pokémon Stadium 2

Pokémon Stadium 2

HAL Laboratory, Nintendo Entertainment Analysis & Development, Gradiente, Nintendo

While Pokémon Stadium 2 does have a storyline, progress in the game can be made by winning Cups in the Stadium and completing the Gym Leader Castle. When all Cups have been won and the Gym Leader Castle completed, the player's Rival will appear. Defeating the Rival will unlock Round 2, in which the player must re-challenge the Stadium, Gym Leader Castle, and the Rival in order to complete the game. But, they have different Pokémon and the difficulty is much higher. Stadium: The player begins by choosing 6 different Pokémon. There are 250 different Pokémon to choose from; including some legendary Pokémon. Pokémon tournaments take place in the Stadium. There are four Cups to participate in. Each round consists of eight battles, and every Cup except the Little and Prime Cup consists of four rounds, named after Poké Balls, that must be cleared to win that Cup.

SimulatorStrategyTurn-based strategy (TBS)
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