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Developer: Nihon Falcom
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Sorcerian

Sorcerian

Nihon Falcom, Sierra Entertainment, Victor Musical Industries, Sega Enterprises, Ltd., Takeru

Sorcerian is a side-scrolling action-RPG. The player can create up to ten characters, from whom up to four members can be present in a party at the same time. Each character is highly customizable, with four different classes/races (fighter, wizard, elf, and dwarf) and over 60 possible jobs/occupations (ranging from clown to exorcist) available for them to perform; each has its own strengths and weaknesses, affecting the seven primary attributes (strength, intelligence, protection, magic resistance, vitality, dexterity, and karma) in different ways, as well as different equipment limitations. The player can choose from fifteen different scenarios, or quests, to play through in the order of their choice. The party must battle enemies and perform tasks within the given levels to clear each scenario, before moving onto another scenario of their choice. The player controls the entire party at the same time, with all four members running in a line, jumping in sequence, and attacking in unison. The party members follow behind in a manner similar to the Options in the arcade shooter Gradius (1985). Sorcerian also employs class-based puzzles, such as using a high-strength character to force open doors. All the characters have a default starting age of 16. Each time a player begins a new scenario, a year passes by, while additional time passes by in towns as a character goes through training or enchants items. The characters age at different rates depending on their race, with humans reaching old age at 60, dwarves at 100, and elves at 200. Upon reaching old age, for every year that passes, a character can die permanently at a random time. There is also an “Advance Time” to speed up the flow of time. Another new feature of Sorcerian was its episodic format that extended across various expansion packs. Besides the default fifteen scenarios that come with the game, there were a number of additional scenario packs released. The aging system was created with the additional scenario packs in mind.

AdventurePlatformPuzzleRole-playing (RPG)
Ys II: Ancient Ys Vanished - The Final Chapter

Ys II: Ancient Ys Vanished - The Final Chapter

Nihon Falcom

A bright light shot up from Darm Tower in the end of the first Ys, and Adol Christin is awakened by a young girl who finds him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. Finally he was able to establish a connection between his world and this mysterious land! But finding the gateway to Ys is not enough: Adol must stop an evil entity that his archenemy Dark Fact served. And his foes already know where he is. Ys II: Ancient Ys Vanished - The Final Chapter is a direct sequel to Ys I: Ancient Ys Vanished - Omen. The game continues to utilize the action role-playing combat style of the first installment, which requires the player to make the protagonist run into the enemy in order to cause damage, without the need to press an attack button. The player should choose the angles and the measure of contact with the enemy carefully, otherwise the hero will be killed. The player character can (and should) level up, perform quests for village people, gather money, and upgrade weapons and inventory, like in most other RPGs. The sequel offers a longer quest than the first installment, and adds a magic arsenal to Adol's abilities. Among the magic spells is a fire attack, a time-stopping spell, and a transformation ability that allows Adol to pass for a monster and converse with enemies. Magic spells deplete Adol's magic points bar.

AdventureRole-playing (RPG)
Ys: Wanderers from Ys

Ys: Wanderers from Ys

Nihon Falcom

Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil. Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

AdventurePlatformRole-playing (RPG)
Ys: Memories of Celceta

Ys: Memories of Celceta

Nihon Falcom, XSEED Games, NIS America, Sony Computer Entertainment, Joyoland

A bustling town deep in the frontier at the foot of an endless sea of trees... It is into this wild and untamed setting that a young man collapses, memories gone and only his name to guide him. Bereft of his past, Adol Cristin wanders the town of Casnan searching for clues to his identity. Joined by an information dealer who claims to have known him, the young adventurer helps rescue doomed miners from a collapse; an act which attracts the attention of the Romun Army general in town. Impressed with their skills, the pair is enlisted to explore the Great Forest and map the vast expanses of Celceta – a task which many have attempted in the past, but from which none have ever returned alive. Alone in this strange and uncharted frontier, Adol must brave the perilous sea of trees as he struggles to regain his memories and decide whom he can trust, and who is simply attempting to take advantage of his memory loss in order to deceive him...

Role-playing (RPG)
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