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Final Lap

Final Lap

Namcot, Namco Limited

Final Lap is a racing video game produced by Namco,[2] and released by Atari Games for the United States in 1987. It was the first game to run on Namco's then new System 2 hardware, and is a direct successor to Namco's two earlier Pole Position games (1982-1983). Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader, a concept that would be taken much further by the Mario Kart series.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as high as six).

ArcadeRacingReal Time Strategy (RTS)Role-playing (RPG)Strategy
Pro Yakyuu Family Stadium '88: Nendo-ban

Pro Yakyuu Family Stadium '88: Nendo-ban

Namcot

Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park. Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.

Sport
Pro Yakyuu Family Stadium '87

Pro Yakyuu Family Stadium '87

Namcot

Not so much a sequel to Pro Yakyuu Family Stadium than an enhanced rerelease with updated rosters. It was published by Bandai for the Famicom in late 1987. Pro Yakyuu Family Stadium '87 is the second game in Namco's long running Family Stadium series, also known as Famista. It's a traditional baseball game that allows one human player against the CPU, two competing human players and two competing CPU players in a "Watch" spectator mode. Rather than being a full sequel to Pro Yakyuu Family Stadium the game is instead an updated version of the original, which was reflected in its lower price at release. It adds a few features and updates the official rosters for the athletes, but is functionally identical to the original Family Stadium. This specific type of annualization would become common practice for sports game franchises such as Madden NFL and NHL. It's worth noting that this game is unrelated to R.B.I. Baseball 2 from Tengen. The original R.B.I. Baseball and Family Stadium were one and the same, the former receiving a name change to appeal to a Western audience, but after that initial game both franchises diverged. R.B.I. Baseball specifically favored more realistic looking athlete sprites while Family Stadium would persist with the cartoonish "super deformed" sprites.

Sport