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Bravoman

Bravoman

Namco, Namco Bandai Games

The village of Nitta has been invaded by the army of Dr. Bomb, an evil scientist who is plotting to take over the world. Facing this crisis is Bravoman, who received his powers from Alpha Man to stand up against Dr. Bomb in the name of justice. The village of Nitta consists of 22 stages -- action stages that take place on the ground and shooting stages that take place underwater. Action stages use a unique control system in which the height of a jump and the distance of an attack changes depending on how long players hold down the button. Players collect the Luck Symbols that appear when they defeat enemies and give them to Lottery Man to get recovery and power-up items. Stop Dr. Bomb and bring peace to the village of Nitta and the rest of the world.

Adventure
Samurai-Ghost

Samurai-Ghost

Namco, Namco Bandai Games

This action platformer features a samurai ghost from the depths of the underworld. In a past war, Kagekiyo managed to defeat the shogun Yoritomo and his clan. However, their evil spirits were not completely destroyed, and now, in the world known as Dark Side, they seek the time of their rebirth. In order to shatter those ambitions, Kagekiyo must make his way across seven zones and head for "The Heart of the Darkside" where Yoritomo lies in wait. Use spirit weapons to power up your sword, or other items, such as candles to recover health, and defeat the endless hordes of enemies. Each zone is not only protected by a boss but also includes demons as well as real samurai from 12th-century Japan. Get ready for some intense one-on-one combat action.

Hack and slash/Beat 'em upRole-playing (RPG)
Metal Marines

Metal Marines

Namco, Mindscape, Namco Bandai Games, Bandai Namco Entertainment

Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.

Real Time Strategy (RTS)Strategy
Galaxian3

Galaxian3

Namco, Sony Computer Entertainment, Bandai Namco Entertainment

A home version of the arcade game of the same name, Galaxian 3 allows up to four players to blast away at oncoming enemy fighters from a first-person perspective. In a similar vein to Atari's 1983 Star Wars arcade game, the computer is actually flying the ship, and the players are simply gunners given plenty to shoot at. In addition to bringing home the coin-op's "Project Dragoon" scenario, another entire mission, "The Rising Of Gourb," is also included. This mission allows players to follow up their recent rescue of the Earth with a desperate mission to save another world from the alien menace. Galaxian3 has little or no connection to Namco's Galaxian coin-op classic, and the PlayStation edition is only available as a Japanese import, despite the fact that it did make it to some U.S. arcades. Inspired by the "walk-in" theatrical-style arcade game, Galaxian3 is a blast-fest for up to four players. While the computer does the flying in this first-person shooter, the players are trigger-happy gunners with plenty of alien ships crowding the sky as targets. Everything, from stationary gun platforms on enormous alien command ships to agile fighters, is fair game. Occasionally reactors and other strategic targets must be hit, including one sequence that bears a bit of resemblance to a certain chase through a certain Death Star. The complete arcade game is included, along with an original second "mission" involving an alien planet that must be saved.

Shooter
Smash Tennis

Smash Tennis

Namco, Virgin Interactive Entertainment, Inc.

Smash Tennis is a tennis game that was created by Namcot for the Super Nintendo in 1993. It was released in Europe as Smash Tennis by Virgin Interactive. A North American release of the game wouldn’t be seen until February 2020 where it would be part of the Nintendo Switch Online lineup. The controls of Smash Tennis work similar to other tennis games and especially Namco's previous tennis game World Court Tennis: the player moves the athlete over the court and presses buttons with the correct timing in order to win the match. This time there is no story mode, but a tournament mode instead. Here the goal is to win the Grand Slam by playing various tournament matches. However. a match only has a single set. There are 20 athletes (both male and female) to choose from which have different advantages and drawbacks.

Sport
Point Blank 3

Point Blank 3

Namco, Tose, Namco Hometek

The escapades of Namco's Dr. Dan and Dr. Don continue in Point Blank 3, the third edition of the irreverent, mini-game based light-gun series. A selection of 80 events are offered, many of which thrust the hapless duo into situations that require timely intervention by the player on their behalf, testing your reflexes and shooting accuracy at the same time. The myriad of events present the player with basic tasks that range in both scope and difficulty. A plethora of mini-game formats are provided that include shooting color-coded targets to protecting the two numbskulls from threatening objects, to those that require the player to perform rudimentary mathematics calculations before shooting the correct answer. Cameo appearances by Tekken characters, classic Namco franchises and other such in-jokes abound in the many scenarios players will find themselves embroiled.

Shooter
Mario Kart Arcade GP

Mario Kart Arcade GP

Namco, Nintendo

Mario Kart Arcade GP is an arcade-only iteration of Nintendo's Mario Kart series, developed by Namco. Designed for the Triforce arcade board (also used for F-Zero AX), players can race as one of eleven characters on twenty-four tracks. On certain machines, for an additional fee, a player's data can be saved on a magnetic card which can be inserted into the machine again later to retain unlocked items and records. Nintendo's limited role of development was mainly isolated to ensuring that it was a worthy title for the established franchise. This game's arcade cabinet houses a camera that will take a photograph of the player's face. The photo can be customized and then will be displayed above the player's character during multiplayer races. The game is noted for being the first Mario Kart to feature playable crossover characters: Namco's Pac-Man, Ms. Pac-Man and Blinky. The game's sequel also featured Mametchi, a character from the Tamagotchi games. The third installment included Don from the Taiko no Tatsujin franchise.

ArcadeRacing
Battle City

Battle City

Namco, Bandai Namco Games, Dempa Shimbunsha, Namco Bandai Games, Bandai Namco Entertainment

Battle City, also known as Tank 1990 or Tank in some pirate multicart releases, is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play and a level edit feature). There was also a rendition for Nintendo's Vs. System arcade cabinets. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives.

FightingPuzzleShooter
Blast Off

Blast Off

Namco

As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers. Even though the game is the sequel to Bosconian (which used a synthesized, DAC-generated voice saying "Blast off!" at the beginning of every round), Blast Off had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian; this is especially noticeable in the third area of every world, where the player's ship undergoes an increase in size, and must destroy a boss. Despite several gameplay differences, the connection with Bosconian was emphasized in the marketing of the game, with the hexagonal space stations from Bosconian appearing in Namco's press literature, and on the game's title screen, and also making appearances in the game itself - and the game is also worth noting for its usages of various Engrish phrases, such as "To push start only 1 player button" (on title screen), "Go next" (at end of world), "Congraturations" (at end of game) and "Entry your name" (on high score table). There are a total of six worlds in this game, and each one has three areas (so there are a total of eighteen "stages" to play through).

AdventureArcadeShooter
Sanma no Meitantei

Sanma no Meitantei

Namco

Sanma no Meitantei is a murder mystery detective adventure game developed and published by Namco for the Famicom in 1987. In the vein of Portopia Renzoku Satsujin Jiken, the player must visit several locations associated with the murder victim, to discover clues which will open up more locations in order to find more clues until ultimately, the identity of the murderer can be confirmed. The game is played entirely in Japanese and was never translated into English. The summary of the story is that while the president Yoshimoto held a party at his villa, Katsura Buntin was found to have been killed in the vault. On top of that, the "Star of Africa" diamond that was stolen from the vault. As detective Sanma Akashiya's assistant, you must help him determine the perpetrators of the incident. The game features a mini game which is a parody of Galaxian, and contains sound effects from other Namco hits such as Dig Dug and Xevious

Adventure
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