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Developer: NCS
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9 games
Gaiflame

Gaiflame

NCS, Masaya, Hudson Soft

Mecha strategy game developed by Masaya in 1987. Gaiflame is a turn-based strategy game from Masaya that was released on a number of Japanese home computers, as well as the PC Engine. No version of the game was ever released outside of Japan. The player moves around mecha and jet units around a world map, trying to conquer as much territory from the forces of darkness as possible in order to repel them. When two opposing sets of troops occupy the same area, the game switches to a hexagonal grid where the two forces clash. When units meet in combat, the game uses animated cutaways demonstrating the exchange of damage. Gaiflame is considered a precursor to Masaya's Langrisser series, along with Gaia no Monshou and Elthlead.

Role-playing (RPG)Turn-based strategy (TBS)
Head Buster

Head Buster

NCS, Masaya

Head Buster is a Game Gear video game that involves robots fighting in combat sequences. The object is to earn more gold by winning matches and spending that money on better weapons like rifles, missile launchers, and flamethrowers. Robots can be traded in for money (gold) if updating them is impossible. At the center of each starting point is a base (circle). Either the base must be destroyed or all the opponent's robots must be destroyed in order to clear the battlefield. There is a certain range to each weapon; opponents cannot be attacked if they are too close or too far away from the weapon's firing range. There are ten different maps in the game. Each level has its own password. Players must deliver newspapers for a tiny stipend in order to resume competing after a loss.

Strategy
Moto Roader MC

Moto Roader MC

NCS, Masaya, Ratalaika Games S.L.

Moto Roader MC is a racing game by NCS and is the third episode of the Moto Roader series. Up to five players can race each other on twenty five tracks (five courses of five tracks each) as they vie for the first place. Unlike other games of the series, each track is constructed of a single static screen and is reminiscent of the arcade classic Super Sprint. Each race is made out of eight laps where anything goes! Cars are invincible and can fire an unlimited amount of rockets and bombs which, consequently, leads the gameplay more towards speed and attack. All the racing tracks display a showcase of exquisite themes - from classic "City" and "Nature" scapes to more elaborate designs such as the fantasy "Marchen" or the unique "Special" courses. Road hazards also spice up the game and make each play session unique - from classic pits, speed boosters to shortcuts and disorienting teleporters.

ArcadeRacing