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Omega Labyrinth

Omega Labyrinth

Matrix Software, D3 Publisher

Omega Labyrinth is an upcoming roguelike RPG developed by Matrix Software for the Playstation Vita. One of the systems in the game is the Omega Power. The embodiment of womanly strength, Omega Power is power which is stored in your chest – but also amounts to experience points. By gaining Omega Power through defeating monsters in the dungeon you can increase the size of your chest – with a jump in cup size also powering up your abilities. Another important system in the game is the “Faint in Agony Awakening” system, which you can use to strengthen your status and acquire new abilities. By using a “Faint in Agony Aroma” item found in a dungeon, you can excite one of the character and have her experience various delusions. By touching her during these delusions, her Omega Power and status will increase – with sensitive spots differing by character and situation.

Role-playing (RPG)
Dragon Quest V: Tenkuu no Hanayome

Dragon Quest V: Tenkuu no Hanayome

ArtePiazza, Matrix Software, Square Enix Product Development Division 9, Square Enix

A PlayStation 2 remake of Dragon Quest V was released in Japan, and included a preview video of the prototype version of Dragon Quest VII. The remake was developed by ArtePiazza and Matrix Software, the former of which would go on to supervise remakes of nearly each title in the series for the Nintendo DS and 3DS. It features 3D graphics that are similar in style to Dragon Quest VII, but it utilizes the extra PlayStation 2 graphical capabilities for more detailed polygonal models and textures and the soundtrack was performed by the NHK Symphony. The remake actually uses an earlier version of the DQVIII engine developed by Level-5, making the only instance of a hardware's remake title launching before the next main entry. In addition to truly bringing the series into the third dimension after the limited scope of the seventh game, the PS2 remake of Dragon Quest V also adjusted the scenario and balance of the game.

AdventureRole-playing (RPG)
Dragon Quest III: The Seeds of Salvation

Dragon Quest III: The Seeds of Salvation

Matrix Software, Square Enix

Dragon Quest III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. The game uses basic console role-playing game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series. Dragon Warrior III features a class system, in which each character has a certain class. While the Hero always keeps the Hero class, the other characters can choose among the following: Soldier (Warrior in the GBC version), Fighter, Pilgrim (Cleric), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), Sage, and Thief which was available only in the later versions. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching experience Level 20, a character has the option of changing classes at the temple of Dhama, found halfway through the game. The game starts with just the Hero in the party, who then is able to recruit a party of three at the local tavern. Unlike most Dragon Quest parties, aside from the Hero, the party is not made up of characters involved in the story. Although only four characters can be in the party at a time, extra members of the party can be kept at the tavern, allowing room for new recruits. Another innovation is an arena where the player can place bets on the outcome of monster battles. The remakes incorporated some interface changes from later games in the series, such as simplified door opening; the bag, which replaced bank item storage; the item sorting "Tidy Item" and "Tidy Bag" commands; and the "Full HP" command, which can be used outside of combat to automate the process of casting healing and status restoring spells. While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of the party at will, and another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day."

AdventureRole-playing (RPG)Turn-based strategy (TBS)
Final Fantasy Dimensions

Final Fantasy Dimensions

Matrix Software, Square Enix Product Development Division 7, Square Enix

Final Fantasy Dimensions is a Final Fantasy game for mobile phones. Final Fantasy Dimensions features 2D graphics and a job ability system, and returns to classic Final Fantasy plot elements focusing on a conflict between light and darkness over the Crystals. Final Fantasy Dimensions uses the Active Time Battle system. The game is presented in an episodic format. Players command a party of five with the party members changing in each episode. The game uses a job system as a base of its battles. The jobs available after the prologue for the eight main characters are Jobless, Warrior, Monk, Thief, Red Mage, Black Mage, White Mage, and Summoner. Each episode introduces a new job, which is unlocked after completing the episode.

Role-playing (RPG)
Avalon Code

Avalon Code

Matrix Software, Marvelous Entertainment, Rising Star Games

Avalon Code plot, as well as the gameplay, revolves around the Book of Prophecy situated on the touch-sensitive lower screen of the Nintendo DS. In order to record a person, monster, plant, or weapon in its pages, the player performs a “Code Scan”, which is done by striking the target to be recorded with the Book itself (mapped to the B button at all times). The story centers on a young peasant who has been plagued with prophetic nightmares for weeks prior to the beginning of the story. His or her latest dream, shown in the opening cinematic, features a mysterious voice which reveals not only that the protagonist's world has undergone countless reincarnations in the past and is fated to continue the cycle of correction, destruction, and rebirth until “true enlightenment” is achieved, but also that the main character him- or herself has been tasked by the Powers-That-Be to deem the people, places, and things of the current world worthy (or unworthy) of being carried over into the next after the fiery purge.

Role-playing (RPG)
Magical Fantasista II

Magical Fantasista II

Matrix Software, G-MODE Corporation

The long-awaited second installment of the Magical Synthetic Role Playing "Magical Fantasista" series! Kamui Mel Yuturna, an honor student at the Imperial Academy of Magic, was involved in a big incident in the middle of the final assignment at the end of the school year, and started the adventure of solving the case ... We will confront the crisis of the Nebula country while increasing the magic level by synthesis of magic obtained with warts from the field and enemies, and testing in the dojo. Expand the popular skill system in the previous work, and you can enjoy multiple training depending on the equipment according to the abilities of each of the three people with different magical attributes, and you can fight with characteristics. Enjoy the magnificent world of Magical Fantasista in all 10 dungeons.

Role-playing (RPG)
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