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12 games
Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Lucasfilm Games, Sculptured Software, JVC, Playtronic

From Wikipedia: "Star Wars: The Empire Strikes Back is a video game released for the Nintendo Entertainment System in 1992. It is the sequel the original Star Wars for the NES. This is the second of three video games released under the Empire Strikes Back title for home video game systems. It was preceded by a version for the Atari 2600 and succeeded by Super Star Wars: The Empire Strikes Back for the SNES. The NES version was released the same year as JVC's Super Star Wars for the Super Nintendo Entertainment System. As Empire was released towards the end of the NES's lifecycle, a corresponding sequel to the film Return of the Jedi was never developed, nor released. A version of the game was released for the Game Boy. That product was reprinted and distributed by several publishers over the course of three years."

AdventurePlatformShooter
The Eidolon

The Eidolon

Lucasfilm Games, Epyx, Activision, Pony Canyon

The Eidolon is an innovative first-person shooter developed by Lucasfilm Games in 1985, utilizing advanced fractal technology to create immersive cave environments. Players navigate through eight levels of maze-like caverns, collecting colored energy orbs and battling various enemies. The game's unique combat system requires matching orb colors to enemy types, adding a strategic layer to the shooting mechanics. Each level culminates in a battle with a dragon guardian, accessed after collecting three diamonds guarded by specific enemies. The game features special abilities tied to orb colors: green orbs can transform enemies, while blue orbs temporarily freeze them. This color-based gameplay, combined with the need to manage the Eidolon's energy levels and navigate increasingly complex cave systems, creates a challenging and engaging experience. The Eidolon's blend of cutting-edge graphics technology, strategic combat, and exploration elements made it a standout title in early 3D gaming, showcasing Lucasfilm Games' innovative approach to game design in the mid-1980s.

AdventureShooter
Habitat

Habitat

Lucasfilm Games

Habitat is a pioneering massive multiplayer online game (MMO) developed by Lucasfilm Games that laid the foundation for modern MMORPGs. Released as a beta test on Quantum Link's online service, it allowed up to 500 players to simultaneously explore a vast, open-ended virtual world. Despite lacking traditional RPG elements like leveling or classes, Habitat broke new ground by offering a persistent, shared environment where players could interact through customizable avatars in a 2D, third-person perspective. The game's emphasis on social interaction and player-driven content was revolutionary for its time. Players could engage in a wide range of activities, from simple communication and object manipulation to complex social endeavors like marriage, commerce, and even founding religions or guilds. The game world, comprised of thousands of diverse regions, encouraged exploration and discovery. Habitat's innovative features, including an in-game economy, player-run businesses, and global quests organized by the developers themselves, showcased the potential of virtual worlds as social platforms. This libertarian approach to gameplay, where players were limited only by the game's code, set a precedent for user-generated content and emergent gameplay in online worlds, influencing the development of future MMORPGs and virtual communities.

Role-playing (RPG)
P-80 Shooting Star Tour of Duty

P-80 Shooting Star Tour of Duty

Lucasfilm Games, LucasArts

This expansion to Secret Weapons of the Luftwaffe allowed players to fly in, and against, the jet-powered P-8P-80 Shooting Star Tour of Duty is a flight simulation game that immerses players in the pioneering era of jet aviation, focusing on the United States Air Force's first operational jet fighter. Set in the late 1940s, the game puts players in the cockpit of the P-80 Shooting Star, allowing them to experience the transition from propeller-driven aircraft to the jet age. Players take on various missions, likely including training flights, patrols, and air-to-air combat scenarios, all set against the backdrop of the early Cold War period. The game aims to provide a realistic simulation of the P-80's unique handling characteristics and performance, challenging players to master the intricacies of jet propulsion, take-offs, landings, and combat maneuvers. With detailed cockpit instrumentation and authentic flight controls, P-80 Shooting Star Tour of Duty offers aviation enthusiasts and history buffs a chance to engage with a pivotal moment in military aviation history. The focus on this specific aircraft and its historical context provides a unique and educational gaming experience, blending accurate flight simulation with the strategic and tactical challenges of early jet combat.0 Shooting Star.

Simulator
PHM Pegasus

PHM Pegasus

Lucasfilm Games, Electronic Arts

PHM Pegasus is a naval combat simulation game developed by Lucasfilm Games and released in 1986. The game puts players in command of a U.S. Navy hydrofoil missile craft, specifically the PHM (Patrol Hydrofoil Missilecraft) Pegasus class. Set in the Gulf of Sidra during a period of heightened tensions with Libya, PHM Pegasus offers a unique blend of strategy and action. Players must navigate the hydrofoil through hostile waters, engaging enemy vessels and aircraft while managing the ship's resources and systems. The game features multiple mission types, including patrol, escort, and attack scenarios. PHM Pegasus stands out for its attention to detail and realism, incorporating elements such as radar operation, weapon selection, and damage control. The hydrofoil's ability to switch between displacement and foilborne modes adds an extra layer of tactical decision-making. With its combination of strategic planning and real-time combat, PHM Pegasus provides a challenging and immersive naval warfare experience that was ahead of its time for mid-1980s computer gaming.

Simulator
Secret Weapons of the Luftwaffe

Secret Weapons of the Luftwaffe

Lucasfilm Games

After the success of the simulation titles Their Finest Hour: The Battle of Britain® and Battlehawks 1942 in the late 80s, LucasArts decided to follow up those games with another World War II simulation title: Secret Weapons of the Luftwaffe. Released in August 1991, the game followed the campaign by the US 8th Air Force to cripple the German Luftwaffe during the final years of World War II. Players could fly in either American or German warplanes. The game was remarkable because many of the playable airplanes were still under development during the war. In other words, the planes were never used extensively in battle, so players could explore “what if ” possibilities with the game. Those possibilities were further expanded by four Tour of Duty expansion packs. The planes in those expansions included the P-38 Lighting, a twin-engine escort fighter and the German Do335, an interceptor aircraft that featured a conventional tractor propeller in the nose as well as a pusher propeller behind the tail of the aircraft.

SimulatorStrategy
The Secret of Monkey Island

The Secret of Monkey Island

Lucasfilm Games, JVC Musical Industries

I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning? Do business with quaint and humble shopkeepers. Participate in complex and meaningful dialogues. Visit interesting places and steal stuff. Experience the never-ending nightlife of Melee Island.

AdventurePoint-and-clickPuzzle